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基于自主引擎的动漫游戏的设计与开发
引用本文:喻一凡,谭云兰,黄鑫霖,唐卫东,夏洁武.基于自主引擎的动漫游戏的设计与开发[J].井冈山学院学报,2009,30(10):33-36.
作者姓名:喻一凡  谭云兰  黄鑫霖  唐卫东  夏洁武
作者单位:井冈山大学信息科学与传媒学院,江西吉安343009
基金项目:江西省教育厅十一五规划项目(08YB073),井冈山大学大学生创新性实验计划项目.
摘    要:游戏是动漫产业链中的一环。游戏引擎是游戏或一些交互式实时图像应用程序的核心组件,通过引擎可以制作出更多的游戏产品。本团队采用数据驱动的方法,制作游戏引擎。参照当前最新的动漫人物设计风格,进行绘制,采用cG图片制作越术绘制游戏中的动慢人物,卡通形象的表现更加意象化,给观赏者以美的享受。运用DirectX9的控件实现游戏的快速显示。

关 键 词:游戏  引擎  数据驱动  控制系统

Design and development of the cartoon game based on the game engine of proprietary intellectual property rights
YU Yi-fan,TAN Yun-lan,HUANG Xin-lin,TANG Wei-dong,XIA Jie-wu.Design and development of the cartoon game based on the game engine of proprietary intellectual property rights[J].Journal of Jinggangshan University,2009,30(10):33-36.
Authors:YU Yi-fan  TAN Yun-lan  HUANG Xin-lin  TANG Wei-dong  XIA Jie-wu
Institution:(School of Information Science and Medium, Jinggangshan University, Ji'an 343009 China)
Abstract:Computer Game is one of the most important links in the chains of cartoon industry. The game engine is the core component for the games or some interactive real-time image applications, through which more game products can be made. We developed the computer game, using the method of data driv- en and DirectX9 component, which can speed up the display the scene of games. The cartoon characters of image for the games were designed with the latest animation character design style, drawn by CG image technology. So we can present more vividly and give the players more cheerful pleasure.
Keywords:games  engine  Data-Driven  the control system
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