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基于虚拟空间本体的路径规划
引用本文:任立群,高志强. 基于虚拟空间本体的路径规划[J]. 江南大学学报(自然科学版), 2007, 6(3): 275-279
作者姓名:任立群  高志强
作者单位:东南大学,计算机科学与工程学院,江苏,南京,210096
摘    要:为了在复杂的游戏场景中自动生成导航图,提出虚拟空间本体标记虚拟空间中物体的属性和关系,由计算机根据场景的几何属性与虚拟空间本体自动生成导航图;讨论了适合作战术式路径规划的A*算法.计算机仿真实验结果验证了该方法的正确性和有效性.

关 键 词:虚拟空间本体  导航图  战术式路径规划
文章编号:1671-7147(2007)03-0275-05
收稿时间:2006-02-10
修稿时间:2006-02-102006-04-11

Path Planning Based on Virtual Space Ontologies
REN Li-qun,GAO Zhi-qiang. Path Planning Based on Virtual Space Ontologies[J]. Journal of Southern Yangtze University:Natural Science Edition, 2007, 6(3): 275-279
Authors:REN Li-qun  GAO Zhi-qiang
Affiliation:School of Computer Science and Engineering, Southeast University, Nanjing 210096, China
Abstract:In order to generate the navigation map of complicated game scene automatically,the papter proposes virtual space ontologies including entities,properties and relations.Besides,navigation maps could be generated automatically from geometry properties and annotations of virtual space ontologies.The paper also discuss the A* algorithm fit for tactical path planning.The simulation result proved correctness and usability of the method.
Keywords:virtual space ontologies  navigation map  tactical path planning
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