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Real-time rendering algorithm based on a hybrid rendering scheme
Authors:ZHENG Wenting  BAO Hujun  PENG Qunsheng  SUN Hanqiu
Affiliation:State Key Laboratory of CAD&CG, Zhejiang University, Hangzhou, 310027, China,State Key Laboratory of CAD&CG, Zhejiang University, Hangzhou, 310027, China,State Key Laboratory of CAD&CG, Zhejiang University, Hangzhou, 310027, China,The Chinese University of HongKong, HongKong, China
Abstract:A real-time rendering algorithm based on a hybrid rendering scheme is presented. The key frames of the virtual scene are generated with a geometry-based approach, then a non-linear transformation to all visible points of each frame near the current viewpoint is performed to reveal their coplanar characteristics and a hierarchical polygon approximation of the local scene is set up. Any intermediate image between the two key frames could be obtained by re-projecting these polygons onto the view plane related to the current viewpoint. The gaps that might appear on the intermediate image are filled through bi-directional backward image warping. Experimental results show that our approach is insensitive to the complexity of the scene and has a satisfactory performance.
Keywords:virtual reality   image-based rendering   level of detail   texture mapping.
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