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基于Cg和OpenGL的实时水面环境模拟
引用本文:马骏,朱衡君,龚建华. 基于Cg和OpenGL的实时水面环境模拟[J]. 系统仿真学报, 2006, 18(2): 395-400
作者姓名:马骏  朱衡君  龚建华
作者单位:1. 北京交通大学机械与电子控制工程学院,北京,100044
2. 中国科学院遥感应用研究所,北京,100101
摘    要:实时水面效果可以大大增强虚拟现实系统的沉浸感。基于Cg图形硬件开发语言以及OpenGL,综合利用P-buffers技术、凹凸纹理技术、投影纹理技术以及动态纹理技术模拟了一个实时的、包括反射、折射、水面波动、太阳波光以及Caustics等效果的水面环境。该方法仅需要两个三角形单元来构建水面。

关 键 词:虚拟现实  实时水面  凹凸纹理  投影纹理
文章编号:1004-731X(2006)02-0395-06
收稿时间:2004-12-07
修稿时间:2005-11-09

Simulation of Real-time Water Surface Based on Cg and OpenGL
MA Jun,ZHU Heng-jun,GONG Jian-hua. Simulation of Real-time Water Surface Based on Cg and OpenGL[J]. Journal of System Simulation, 2006, 18(2): 395-400
Authors:MA Jun  ZHU Heng-jun  GONG Jian-hua
Affiliation:1 .School of Mechanical, Electronic and Control Engineering, Beijing Jiaotong University, Beijing 100044, China; 2.Institue of Remote Sensing Application, CAS, Beijing 100101, China
Abstract:The effect of real-time water surface can consumedly enhance the immersion characteristic of virtual reality system.Based on Cg and OpenGL,some technologies including P-buffers,Bump Mapping,Projective Texture Mapping and Dynamic Texture Mapping were used synthetically to simulate a real-time water surface.In this simulation,some effects,such as reflection,refraction,wave,sun light reflection and caustics,were realized and the water surface was constructed only by two triangles.
Keywords:Cg  P-buffers  OpenGL
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