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点模型上基于样图的纹理合成
引用本文:曾静,李陶深,苗兰芳.点模型上基于样图的纹理合成[J].广西科学,2017,24(3):236-241.
作者姓名:曾静  李陶深  苗兰芳
作者单位:1. 浙江师范大学数理与信息工程学院,浙江金华,321004;2. 广西大学计算机与电子信息学院,广西南宁,530004
基金项目:浙江省教育厅项目,国家自然科学基金项目
摘    要:目的]目前已有的在三维点模型上的纹理合成方法,是将点模型进行三角面片化后再进行纹理合成操作,本研究的目的是避免三角面化的过程,得到一种直接在点模型上操作的、快速有效的纹理合成方法.方法]首先,用KD树为三维点模型上的每一点建立领域,然后为每一点在样图中寻找最匹配的纹理值,最后通过基于点的绘制技术完成纹理合成.结果]本研究方法能在三维点模型上生成连续光滑的纹理,且保持了原样图的纹理结构.结论]本研究的纹理合成方法是有效的,并且和传统的三维纹理合成算法相比,本方法费时更少、更灵活可控.

关 键 词:纹理合成  点模型  样图  映射  赋值
收稿时间:2017/1/23 0:00:00

Texture Synthesis from Samples for Point-Sampled Geometry
ZENG Jing,LI Taoshen and MIAO Lanfang.Texture Synthesis from Samples for Point-Sampled Geometry[J].Guangxi Sciences,2017,24(3):236-241.
Authors:ZENG Jing  LI Taoshen and MIAO Lanfang
Institution:College of Mathematics, Physics and Information Engineering, Zhejiang Normal University, Jinhua, Zhejiang, 321004, China,School of Computer, Electronics and Information in Guangxi University, Nanning, Guangxi, 530004, China and College of Mathematics, Physics and Information Engineering, Zhejiang Normal University, Jinhua, Zhejiang, 321004, China
Abstract:Objective]In this paper,we proposed a fast-speed and effective algorithm to synthesize texture over three-dimensional point set surface without triangulation.Methods]At first,the neighborhoods for every point on three-dimensional point set surface were built through KD-tree.Then the local neighborhood construction was obtained and the most matching point was found in the input sample image for every point. Finally,texture synthesis was finished through point-based rendering.Results]The experimental results show that our algorithm can generate continuous and smooth texture on the 3D point-sampled geometry,and maintain the texture structure of the original image.Conclusion]The technique of texture synthesis is effective.Compared with traditional 3D texture synthesis algorithm,this algorithm is less time-consuming,more flexible and controllable.
Keywords:texture synthesis  point set surface  sample image  mapping  assignment
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