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多分辨率作战仿真系统中实体交互的研究
引用本文:杨瑞平,郭齐胜,赵东波,曾令卓.多分辨率作战仿真系统中实体交互的研究[J].系统仿真学报,2007,19(6):1400-1402,1405.
作者姓名:杨瑞平  郭齐胜  赵东波  曾令卓
作者单位:1. 海军装备研究院综合所,北京,100073
2. 装甲兵工程学院,北京,100072
摘    要:指出了多分辨率作战仿真系统中存在的不同分辨率的聚合级实体之间以及聚合级实体和平台级实体之间的交互问题。针对这一问题,提出了通过指挥实体的指挥控制关系有机的连接不同分辨率的聚合级实体和平台级实体的方法,解决了不同分辨率的聚合级实体之间以及聚合级实体和平台级实体之间交互信息的过渡问题.建立了交互信息的层次化处理机制和方法,提高了交互信息处理的效率和针对性.

关 键 词:作战仿真  多分辨率实体  交互
文章编号:1004-731X(2007)06-1400-03
收稿时间:2006-03-12
修稿时间:2006-03-122006-10-10

Research on Entities' Interaction in Multi-resolution Battle Simulation System
YANG Rui-ping,GUO Qi-sheng,ZHAO Dong-bo,ZENG Ling-zhuo.Research on Entities'''' Interaction in Multi-resolution Battle Simulation System[J].Journal of System Simulation,2007,19(6):1400-1402,1405.
Authors:YANG Rui-ping  GUO Qi-sheng  ZHAO Dong-bo  ZENG Ling-zhuo
Institution:1.Naval Academy of Armament, Beijing 100073, China; 2.Academy of Armored Forces Engineering, Beijing 100072, China
Abstract:Interaction problems among the different model resolution aggregated entities, also between the aggregated entities and entity-based entities in the multi-resolution battle simulation system were pointed. Aiming at this problem, through the command and control relationships to connect with aggregated entities of the different model resolution, and connect aggregated entities with entity-based entities, the interaction information transition was solved among the different model resolution aggregated entities, also between the aggregated entities and entity-based entities. The hierarchical mechanism and arithmetic to process interaction information were constituted, thus processing efficiency and pertinence of interaction information were enhanced
Keywords:battle simulation  multi-resolution entity  interaction
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