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三维人体下半身行走动画模型的研究与实现
引用本文:毕建良,薛安荣,詹永照,宋顺林.三维人体下半身行走动画模型的研究与实现[J].江苏大学学报(自然科学版),1996(1).
作者姓名:毕建良  薛安荣  詹永照  宋顺林
作者单位:江苏理工大学计算机系
基金项目:中科院计算所CAD开放实验室科研基金
摘    要:采用多面体组合建立人体模型,用三角函数拟合步行时的关节活动轨迹,设计Bend函数来实现关节体和部位体的转动控制,采用逐节调整转动角度的方法实现人体下半身的旋转坐标变换,整体进行移动坐标变换,生成了步行过程中的一幅幅三维人体活动模型图形,使之在连续播映时产生逼真的人体行走动画效果.

关 键 词:计算机图形学,计算机模拟/人体行走,动画

Research and Implementation of 3D Animation Modelling in Human Body Walking below Waist
Bi Jianliang, Xue Anrong, Zhan Yongzhao,Song Shunlin.Research and Implementation of 3D Animation Modelling in Human Body Walking below Waist[J].Journal of Jiangsu University:Natural Science Edition,1996(1).
Authors:Bi Jianliang  Xue Anrong  Zhan Yongzhao  Song Shunlin
Institution:Bi Jianliang; Xue Anrong; Zhan Yongzhao;Song Shunlin
Abstract:in this paper, polyhedrons are used in building human body models. Trigonometric functions are used for approaching the tracks of joints motions in walking. Functions such as bend are designed for controlling rotations of joints and links. In order to implement shifts below waist and of whole body, the method of adjusting the angle of rotation link by link is adopted. In this way, 3D human body motion images in walking are generated and when they are shown continuously, the realistic and vivid animation about human body walking is obtained.
Keywords:computer graphics  computerized simulation/human body walking  animation  
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