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基于关节的虚拟场景建模及仿真方法
引用本文:刘宇翔,张珩,鲁士文.基于关节的虚拟场景建模及仿真方法[J].系统仿真学报,2007,19(6):1316-1319.
作者姓名:刘宇翔  张珩  鲁士文
作者单位:1. 中国科学院计算技术研究所,北京,100080;中国科学院研究生院,北京,100039
2. 中国科学院力学研究所,北京,100080
3. 中国科学院计算技术研究所,北京,100080
摘    要:针对虚拟现实技术中场景生成及仿真问题提出了一种基于关节的虚拟场景建模及仿真方法。该方法将场景中实体的位置状态及其基元间的连接关系用统一的关节描述,通过建立场景连接图表述场景结构,在场景更新过程中采用关节驱动基元的方式。在此基础上,我们开发了通用的虚拟场景可视化软件平台,测试证明提出的方法可以有效地提高场景建模及仿真处理的效率。

关 键 词:虚拟现实  场景建模  关节
文章编号:1004-731X(2007)06-1316-04
收稿时间:2005-08-22
修稿时间:2006-08-18

Method for 3D Modeling and Simulation Based on Joint
LIU Yu-xiang,ZHANG Heng,LU Shi-wen.Method for 3D Modeling and Simulation Based on Joint[J].Journal of System Simulation,2007,19(6):1316-1319.
Authors:LIU Yu-xiang  ZHANG Heng  LU Shi-wen
Institution:1 .Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100080, China; 2.Institute of Mechanics, Chinese Academy of Scienees, Beijing 100080, China; 3.Graduate School of the Chinese Academy ofScienees, Beijing 100039, China
Abstract:A method based on joint for 3D modeling and simulation was introduced. Both the position of entities and all kinds of connection between elements were described using uniform joints. Model constructs scene joint graph to reflect the structure of scene and carries out scene updating by adopting the scheme that drives entities by joints. Furthermore, a universal visualization platform was developed and tested in real system. The result shows that the proposed method has better efficiency in both scene modeling and simulation process.
Keywords:OpenGL
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