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虚拟视景系统中粒子系统的接口设计与实现
引用本文:高颖,金岩通,杨永强,黄建国.虚拟视景系统中粒子系统的接口设计与实现[J].系统仿真学报,2006,18(2):384-386.
作者姓名:高颖  金岩通  杨永强  黄建国
作者单位:1. 西北工业大学航海学院,陕西西安,710072
2. 上海航天技术研究院第八设计部,上海,200032
摘    要:介绍了粒子系统的基本原理和应用,利用面向对象技术的核心思想,针对粒子系统研究分散的现状,对多种已经实现了的粒子系统进行了集成,对粒子系统进行系统的集成和封装,使其模块化,形成了一个方便扩展易于移植容易扩展的粒子系统模块,可方便的用于视景仿真系统中。给出了粒子系统建模的接口定义及层次结构关系,统一了粒子系统模块的应用程序接口,并给出了一些具体应用。

关 键 词:面向对象  粒子系统  视景仿真  接口设计
文章编号:1004-731X(2006)02-0384-03
收稿时间:2004-11-20
修稿时间:2005-11-11

Interface Designing of Particle System in Virtual Scene System
GAO Ying,JIN Yan-tong,YANG Yong-qiang,HUANG Jian-guo.Interface Designing of Particle System in Virtual Scene System[J].Journal of System Simulation,2006,18(2):384-386.
Authors:GAO Ying  JIN Yan-tong  YANG Yong-qiang  HUANG Jian-guo
Abstract:The general theory and applications of particle system were introduced and the thinking of object-oriented technology was proposed aiming at the phenomena that many particle systems realized but spread around.The realized particle system was integrated and encapsulated.A particle system module was developed,and the definition of interface and the relation of hiberarchy of particle system modeling were given,the model unified the interface of application program,and a concrete application was also given.
Keywords:object-oriented  particle system  virtual scene simulation  interface design
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