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基于HLA/RTI的音频联邦成员的开发方法
引用本文:戴忠健,侯朝桢,苏利敏.基于HLA/RTI的音频联邦成员的开发方法[J].北京理工大学学报,2002,22(3):293-296.
作者姓名:戴忠健  侯朝桢  苏利敏
作者单位:北京理工大学,自动控制系,北京,100081
摘    要:新一代的分布式交互仿真标准高级体系结构/运行时间结构(HLA/RTI),为联邦成员的互操作制定了框架.针对分布式虚拟战场环境中音频流多点传输这一仿真应用,将音频流传输作为一个联邦成员,定义了音频联邦成员的仿真对象模型,并通过RTI的API函数实现联邦成员交互的过程.因此,RTI可以作为应用层协议,实现并控制音频流在分布式交互仿真环境下的多点传输.

关 键 词:分布式交互仿真  联邦  联邦成员  高级体系结构
文章编号:1001-0645(2002)03-0293-04
收稿时间:2002/1/18 0:00:00
修稿时间:2002年1月18日

A Method for Developing an Audio Federate over HLA/RTI
DAI Zhong jian,HOU Chao zhen and SU Li min.A Method for Developing an Audio Federate over HLA/RTI[J].Journal of Beijing Institute of Technology(Natural Science Edition),2002,22(3):293-296.
Authors:DAI Zhong jian  HOU Chao zhen and SU Li min
Institution:Dept. of Automatic Control, Beijing Institute of Technology, Beijing100081, China;Dept. of Automatic Control, Beijing Institute of Technology, Beijing100081, China;Dept. of Automatic Control, Beijing Institute of Technology, Beijing100081, China
Abstract:HLA/RTI is a new standard for distributed interactive simulation. It defines a framework for the interoperation between federates. Aiming at the application of audio transmission in distributed virtual battlefield environment, the audio stream is regarded as a federate. The simulation object model is defined according to the HLA/RTI standard, and the interaction of federates is realized through API of RTI. Thus RTI may work as the protocol at the application layer to realize and control the audio stream transmission in distributed interactive simulation.
Keywords:distributed interactive simulation  federation  federate  high level architecture
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