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一种基于非透明度校正的光线投射体绘制算法
引用本文:曾文权.一种基于非透明度校正的光线投射体绘制算法[J].科学技术与工程,2013,13(10):2867-2870.
作者姓名:曾文权
作者单位:广东科学技术职业学院
摘    要:针对传统光线投射体绘制算法的非透明度校正不能满足实际应用的要求,提出了一种新的体绘制算法。该算法基于新的采样合成函数,采用非透明度提前截止来判断光线终止。最后,通过gsgl语言编写顶点程序和片段程序对实现了算法。实验结果表明该算法在不同的采样间距下都可以大大改善体绘制的质量和速度。

关 键 词:透明度  光线投射  体绘制
收稿时间:2012/11/26 0:00:00
修稿时间:2012/11/26 0:00:00

A non-transparency correction based ray casting volume rendering algorithm
Zeng Wenquan.A non-transparency correction based ray casting volume rendering algorithm[J].Science Technology and Engineering,2013,13(10):2867-2870.
Authors:Zeng Wenquan
Institution:(College of Computer Engineering,Guangdong Institute of Science and Technology,Zhuhai 519090,P.R.China)
Abstract:For the correction of non-transparency in traditional ray casting volume rendering algorithm can not meet the requirements of practical application, a new volume rendering algorithm was put forward in this paper. It uses a new sampling synthesis function and cutoff of non-transparency ahead of deadline to determine the termination of light. Finally, the algorithm was implemented by using gsgl language to compile vertex and fragment programs. The experimental results show that the proposed algorithm under different sampling spacing can greatly improve the quality and speed of ray casting volume rendering.
Keywords:transparency  ray casting  volume rendering
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