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基于Cg的Shader技术在视景系统开发中的应用研究
引用本文:李勋祥,孙亮,陈定方,李文锋. 基于Cg的Shader技术在视景系统开发中的应用研究[J]. 系统仿真学报, 2007, 19(4): 758-761
作者姓名:李勋祥  孙亮  陈定方  李文锋
作者单位:1. 武汉理工大学,湖北,武汉,430063;黄石理工学院,湖北,黄石,365000
2. 武汉理工大学,湖北,武汉,430063
3. 武汉理工大学,湖北,武汉,430063;中科院计算所智能信息处理重点实验室,北京,100080
基金项目:国家青年科学基金;湖北省科技攻关项目
摘    要:基于Cg的Shader技术是当今计算机图形领域中的前沿,结合显卡的硬件渲染技术,对视景系统中的水面流体特效如光照、HDR、凹凸纹理贴图等进行顶点与象素的编程,用极少的系统消耗实现了高性能的视觉仿真效果。和传统的mipmaping算法相比,采用基于Cg的Shader多重分辨纹理的技术可以大大减少多重细节变化所需的纹理数量,实现平滑的纹理细节级别变化。虚拟驾驶模拟器作为相关技术的解决方案和应用实例进行了介绍。

关 键 词:Cg语言  视景系统  水波模拟  多重分辨纹理
文章编号:1004-731X(2007)04-0758-04
收稿时间:2005-12-12
修稿时间:2006-12-11

Applications of Shader Technique in Visual System Development Based on Cg
LI Xun-xiang,SUN Liang,CHEN Ding-fang,LI Wen-feng. Applications of Shader Technique in Visual System Development Based on Cg[J]. Journal of System Simulation, 2007, 19(4): 758-761
Authors:LI Xun-xiang  SUN Liang  CHEN Ding-fang  LI Wen-feng
Affiliation:1 .Wuhan University of Technology, Wuhan 430063, China; 2.Huangshi Institute of Technology, Huangshi 435003, China; 3.Lab of Intelligent Information Processing, Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100080, China
Abstract:Shader technique based on Cg stands in the foreland of the computer graphics field today,combining with hardware rendering technique of graphic card,which can reduce system burden and get more vivid visual effect through programming vertex and pixel of flow effect of water,such as illumination,HDR,bump maping,and so on.Compared with traditional mipmaping algorithm,the shader technique of multi-resolution texture based on Cg need not get so many textures in order to obtain more smooth mipmaping texture.Finally,the virtual driving simulator is presented as a sample of related solutions and technical applications.
Keywords:Cg language  visual system  water wave simulation  multi-resolution texture
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