首页 | 本学科首页   官方微博 | 高级检索  
     

大规模场景中实时阴影的绘制
引用本文:任鸿翔,尹勇,金一丞. 大规模场景中实时阴影的绘制[J]. 大连海事大学学报(自然科学版), 2008, 34(1): 58-60
作者姓名:任鸿翔  尹勇  金一丞
作者单位:大连海事大学,航海学院,辽宁,大连,116026;大连海事大学,航海学院,辽宁,大连,116026;大连海事大学,航海学院,辽宁,大连,116026
基金项目:国家“九七三”计划资助项目(2002CB312103)
摘    要:为解决大规模场景中绘制实时阴影的问题,提出优化的阴影体算法.通过访问场景模型的最简单LOD,获得轮廓边缘的检测数据.采用删除面内边的方法有效提高轮廓边缘的检测效率.根据模型的位置,选用基于CPU的Z-Pass方法或基于顶点着色器的Z-Fail方法渲染阴影.优化算法在航海模拟器大规模场景的应用表明,利用该算法绘制的阴影效果满足实时性和真实感的要求.

关 键 词:大规模场景  实时阴影绘制  阴影体算法
文章编号:1006-7736(2008)01-0058-03
收稿时间:2007-07-30
修稿时间:2007-07-30

Real-time shadow rendering in large-scale scene
REN Hong-xiang,YIN Yong,JIN Yi-cheng. Real-time shadow rendering in large-scale scene[J]. Journal of Dalian Maritime University, 2008, 34(1): 58-60
Authors:REN Hong-xiang  YIN Yong  JIN Yi-cheng
Abstract:An optimized shadow volume algorithm was developed to render shadow in large-scale scene.Detection data was obtained by accessing the simplest LOD to determine silhouette edge.Redundant internal edge was removed to improve detection efficiency.Shadows were rendered using CPU based Z-pass algorithm or Z-fail algorithm within vertex shader according to model's position.Tests on large-scale scene of the marine simulator show that the proposed algorithm can meet the requirements of real-time and reality for shadow rendering.
Keywords:large-scale scene  real-time shadow rendering  shadow volume algorithm
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号