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基于X3D的虚拟场景交互架构的实现方法研究
引用本文:李海庆,殷国富,胡瑞飞. 基于X3D的虚拟场景交互架构的实现方法研究[J]. 系统仿真学报, 2006, 18(Z2): 383-385
作者姓名:李海庆  殷国富  胡瑞飞
作者单位:四川大学制造科学与工程学院,四川省,成都市,610065
基金项目:国家自然科学基金项目资助(50575153)
摘    要:在分析X3D(Extensible3D)与VRML异同点的基础上,对X3D的系统运行内部机制进行了讨论,并使用SAI(SceneAccessInterface)的方法对虚拟场景进行交互。对通过外部原型操作物体定性运动进行了分析,并说明了具体实现的方法。以X3D-EDIT作为原型系统的开发工具,给出了虚拟环境中实现人机交互的应用实例。

关 键 词:X3D  VRML  SAI  虚拟场景交互  外部原型
文章编号:1004-731X(2006)S2-0383-03
修稿时间:2006-05-10

Implementing Method of Virtual Scene Interactive Structure Based on Extensible 3D
LI Hai-qing,YIN Guo-fu,HU Rui-fei. Implementing Method of Virtual Scene Interactive Structure Based on Extensible 3D[J]. Journal of System Simulation, 2006, 18(Z2): 383-385
Authors:LI Hai-qing  YIN Guo-fu  HU Rui-fei
Abstract:The internal running mechanism of X3D was discussed after analyzing the similarities and differences of X3D (Extensible 3D) and VRML. The virtual scene was manipulated by the means of SAI (Scene Access Interface). The qualitative motion was analyzed by External Prototype and the realization method was illustrate in detail. The application instance of man-machine interaction in the virtual environment was illustrated with using X3D-EDIT as the development tool of prototype system.
Keywords:X3D  VRML  SAI  virtual scene interaction  External Prototype
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