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Hierarchical surface fragments
作者姓名:HUA Wei  BAO Hujun  PENG Qunsheng
作者单位:State Key Laboratory of CAD & CG, Zhejiang University, Hangzhou 310027, China,State Key Laboratory of CAD & CG, Zhejiang University, Hangzhou 310027, China,State Key Laboratory of CAD & CG, Zhejiang University, Hangzhou 310027, China
基金项目:Supported by the National Natural Science Funds for Distinguished Young Scholars (No. 69925204) and for Creative Research Groups (No. 60021201) and National 863 High_Tech Program (2001AA135040)
摘    要:A new compact level-of-detail representation, called hierarchical surface fragments, for geometric objects with highly complex shape is presented. The representation comprises a set of irregular unstructured sampled surface fragments, whose boundary is a circle viewed along its normal. An efficient algorithm to construct the representation is described. In depiction of the framework for visualization, a screen tile technique for acceleration of rendering is proposed. Since an approximate z-buffer algorithm is adopted to fast determine visibility of each rendering primitive, a new buffer, z-delta-buffer, is designed to facilitate solving the problems raised by the approximation and to improve the image fidelity. Finally, a solution is provided to integrate our rendering approach for hierarchical surface fragments with traditional polygon-based methods.

关 键 词:rendering  systems    level  of  detail    antialiasing    image-based  rendering

Hierarchical surface fragments
HUA Wei,BAO Hujun,PENG Qunsheng.Hierarchical surface fragments[J].Progress in Natural Science,2002,12(9):701-709.
Authors:HUA Wei  BAO Hujun  Peng Qunsheng
Institution:State Key Laboratory of CAD & CG, Zhejiang University, Hangzhou 310027, China
Abstract:A new compact level-of-detail representation, called hierarchical surface fragments, for geometric objects with highly complex shape is presented. The representation comprises a set of irregular unstructured sampled surface fragments, whose boundary is a circle viewed along its normal. An efficient algorithm to construct the representation is described. In depiction of the framework for visualization, a screen tile technique for acceleration of rendering is proposed. Since an approximate z-buffer algorithm is adopted to fast determine visibility of each rendering primitive, a new buffer, z-delta-buffer, is designed to facilitate solving the problems raised by the approximation and to improve the image fidelity. Finally, a solution is provided to integrate our rendering approach for hierarchical surface fragments with traditional polygon-based methods.
Keywords:rendering systems  level of detail  antialiasing  image-based rendering
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