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基于GPGPU的LBM障碍绕流的实时模拟
引用本文:张强,张卓鹏,王长波,夏正冬,崔军营. 基于GPGPU的LBM障碍绕流的实时模拟[J]. 东华大学学报(自然科学版), 2011, 37(4)
作者姓名:张强  张卓鹏  王长波  夏正冬  崔军营
作者单位:华东师范大学软件学院,上海,200062
基金项目:国家自然科学基金资助项目(61070128,60603076); 中央高校基本科研业务费专项资金资助项目
摘    要:基于显卡的通用计算(GPGPU)是近年来并行计算和快速绘制的热点.格子Boltzmann方法(LBM)作为流体动力学的新方法,其并行性好,常常用于基于物理的流体模拟,且具有适用于复杂边界障碍的特性,但计算较为复杂.利用GPGPU技术来加速LBM的流体计算模型,构建了基于图形处理器(GPU)的流体计算框架,实现了格子Boltzmann计算的D2Q9和D3Q15模型,并用于实时的障碍绕流模拟.

关 键 词:图形处理器(GPU)  格子Boltzmann方法  OpenGL着色语言  

Real-Time Flow around Obstacles Simulation Based on Lattice Boltzmann Method on GPGPU
ZHANG Qiang,ZHANG Zhuo-peng,WANG. Chang-bo,XIA Zheng-dong,CUI Jun-ying. Real-Time Flow around Obstacles Simulation Based on Lattice Boltzmann Method on GPGPU[J]. Journal of Donghua University, 2011, 37(4)
Authors:ZHANG Qiang  ZHANG Zhuo-peng  WANG. Chang-bo  XIA Zheng-dong  CUI Jun-ying
Affiliation:ZHANG Qiang,ZHANG Zhuo-peng,WANG Chang-bo,XIA Zheng-dong,CUI Jun-ying(Software Engineering Institute,East China Normal University,Shanghai 200062,China)
Abstract:General purpose graphics process unit(GPGPU) which based on the graphics card has become a hotspot in the area of parallel computing and fast rendering.Lattice Boltzmann method(LBM),a newly introduced method for computer fluid dynamics with high parallelism,is commonly applied to physics-based fluid simulation with expandability to complex boundaries and obstacles model but complex computation.The fluid simulation is accelerated by GPGPU and the framework of fluid simulation based on graphics process unit(G...
Keywords:graphics process unit(GPU)  lattice Boltzmann method  OpenGL shading language  
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