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光线跟踪的直线与球体求交的快速算法
引用本文:范彦斌,沈自林,王宇华,冯心海. 光线跟踪的直线与球体求交的快速算法[J]. 佛山科学技术学院学报(自然科学版), 1996, 0(6)
作者姓名:范彦斌  沈自林  王宇华  冯心海
作者单位:佛山大学思源机电一体化研究所
摘    要:光线跟踪技术的实用性取决于光线与场景物体求交算法的速度.本文就光线与球体的映射问题,提出了一种光线与球体求交的非解析法,提高了光线跟踪求交的速度

关 键 词:计算机图形学  光线跟踪  计算方法

A Faster Algorithm for Finding the Intersection Points of a Line and Sphere in Ray Tracing
Fan Yanbin Shen Zilin Wang Yuhua Feng Xinhai. A Faster Algorithm for Finding the Intersection Points of a Line and Sphere in Ray Tracing[J]. Journal of Foshan University(Natural Science Edition), 1996, 0(6)
Authors:Fan Yanbin Shen Zilin Wang Yuhua Feng Xinhai
Affiliation:Fan Yanbin * Shen Zilin * Wang Yuhua * Feng Xinhai *
Abstract:The speed of finding the intersection points of lines and objects is the key to the applications of ray tracing in computer graphics. A speed up non algebraic solution for finding the intersection points of a line and a sphere on the special characteristics of the ray is presented.
Keywords:computer graphics   ray tracing   computing algorithm  
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