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仿真训练系统基于DirectPlay的RTI设计与实现
引用本文:赵峰臣,雷锋,张纯红.仿真训练系统基于DirectPlay的RTI设计与实现[J].科学之友,2008(6):21-22.
作者姓名:赵峰臣  雷锋  张纯红
作者单位:中国人民解放军装甲兵技术学院,吉林长春130117
摘    要:通过对HLA中RTI的定义和DirectX中DirectPlay提供的网络通信管理功能的介绍,论述了一种基于DirectPlay的RTI的设计与实现过程。通过RTI的实现,封装了DirectPlay的com接口,实现了类对象间的属性/参数传递,简化了分布式系统设计的复杂性,同时利用DirectPlay提供的灵活可靠的网络通信管理,以及与Windows平台的无缝连接,简化了RTI设计过程的难度,提高了系统的可靠性。

关 键 词:高层体系结构  分布交互  网络化  仿真训练

RTI Design and Implementation of Simulation Training System Based on the DirectPlay
Zhao Fengchen,Lei Feng,Zhang Chunhong.RTI Design and Implementation of Simulation Training System Based on the DirectPlay[J].Friend of Science Amateurs,2008(6):21-22.
Authors:Zhao Fengchen  Lei Feng  Zhang Chunhong
Institution:Zhao Fengchen, Lei Feng, Zhang Chunhong
Abstract:Through the definition of RTI of HLA and management of network communications provided by DirectPlay of DirectX, this paper discusses RTI design and implementation based on DirectPlay. By implementation of RTI, a package of COM internal of DirectPlay is packaged to achieve attribute / parameter transmission and simplify the complexity of distributed system design. Design process of RTI design is simplified by seamless connecting flexible and reliable communications network management provided by DirectPlay with the Windows platform, increasing the reliability of the system.
Keywords:high-rise systematic structure  distributed interactive  networks  simulation training
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