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一种实时战场仿真的层次结构及算法研究
引用本文:熊伟,陈学广. 一种实时战场仿真的层次结构及算法研究[J]. 华中科技大学学报(自然科学版), 2002, 30(1): 12-14
作者姓名:熊伟  陈学广
作者单位:华中科技大学系统工程研究所,武汉,430074
摘    要:在实时战场仿真环境下提出了一种基于智能体的战场交互通信模型,在此基础上采用组队工作的思想,将任务分解为各Agent能够执行的子任务,并对其进行了角色定义、算法描述,采用任务表示语言TRL将知识表达出来,实现了应用智能Agents对战场交互式通信模型进行实时战场仿真。

关 键 词:实时战场仿真 智能Agents 组队工作 战场交互式通信模型 任务表示语言 知识表达 层次结构
文章编号:1671-4512(2002)01-0012-03
修稿时间:2001-08-20

A research on hiberarchy architecture and algorithmic description in battlefield simulations
Xiong Wei Chen Xueguang Postgraduate, College of System Eng.,HUST,Wuhan ,China.. A research on hiberarchy architecture and algorithmic description in battlefield simulations[J]. JOURNAL OF HUAZHONG UNIVERSITY OF SCIENCE AND TECHNOLOGY.NATURE SCIENCE, 2002, 30(1): 12-14
Authors:Xiong Wei Chen Xueguang Postgraduate   College of System Eng.  HUST  Wuhan   China.
Affiliation:Xiong Wei Chen Xueguang Postgraduate, College of System Eng.,HUST,Wuhan 430074,China.
Abstract:An Agent based Theater Interactive Communication Model (ABTICM) under the circumstance of battlefield simulations is put forward. Teamwork oriented skills are introduced to decompose complex tasks into sub tasks that separate agents can cooperate and communicate with each other in order to achieve goals. A role definition for most of the taskable (intelligent) agents is made to analyze agent algorithms and a flow chat for programming is given. The knowledge is encoded by using Task Representation Language (TRL). And how to implement the simulation system is also discussed.
Keywords:battlefield simulations  intelligent agents  teamwork  agent based theater interactive communication model  task representative language  
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