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实时地形绘制的两级瓦片四叉树索引
引用本文:陆筱霞,李思昆.实时地形绘制的两级瓦片四叉树索引[J].系统仿真学报,2012,24(9):1976-1979.
作者姓名:陆筱霞  李思昆
作者单位:1. 国防科学技术大学计算机学院,长沙410073 中原工学院计算机学院,郑州450007
2. 国防科学技术大学计算机学院,长沙,410073
基金项目:国家“863”项目(2006AA01Z309)
摘    要:针对地形场景绘制的海量数据管理和实时性要求,提出一种两级瓦片四叉树索引方法:首先将地形数据在水平面上进行初级方格剖分,然后在每个初级方格面片上构建瓦片四叉树,分块数据被两级索引唯一标识。以此为基础,设计了自底向上的视点扩散绘制数据检索算法。实验结果表明,该索引能够大幅度减少辅助信息存储,并提高绘制检索的速度。

关 键 词:两级索引  瓦片四叉树  自底向上  视点扩散

Two-level Tiled Quad-tree Index for Real-time Terrain Rendering
LU Xiao-xia,LI Si-kun.Two-level Tiled Quad-tree Index for Real-time Terrain Rendering[J].Journal of System Simulation,2012,24(9):1976-1979.
Authors:LU Xiao-xia  LI Si-kun
Institution:1(1.College of Computer,National University of Defense Technology,Changsha 410073,China; 2.School of Computer,Zhongyuan University of Technology,Zhengzhou 450007,China)
Abstract:To satisfy the massive data management and real-time requirement in terrain scene rendering,a two-level Tiled Quad-Tree index was proposed.Firstly,terrain data were subdivided as many primary square grid,and then Tiled Quad-Trees were built on each primary patches.Index was made on these divided blocks.Based on the index,a bottom-up viewpoint diffused algorithm for rendering data retrieval was designed.Experiments and analysis show that the index can decrease storage of auxiliary information,and the retrieval efficiency for rendering is improved.
Keywords:two-level index  tiled quad-tree  bottom-up  viewpoint diffused
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