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编码规则下的大面积多样化无缝纹理生成研究
引用本文:刘晓平,吴静,李琳,索南尖措.编码规则下的大面积多样化无缝纹理生成研究[J].系统仿真学报,2012,24(1):207-211.
作者姓名:刘晓平  吴静  李琳  索南尖措
作者单位:1. 合肥工业大学计算机与信息学院VCC研究室,合肥,230009
2. 西藏大学工学院计算机系,西藏,850000
基金项目:国家自然科学基金(61070124);中央高校基本科研业务费专项资金(2010HGZY0001)
摘    要:通过纹理处理技术来弥补图形绘制上的不足,是解决仿真场景中三维对象表面真实感的有效手段。在实际仿真场景中大面积纹理都是采用重复贴图技术,若需实现纹理多样化,需要美工手工制作,耗费大量时间和人力。提出了一种基于编码的大面积多样化纹理生成的方法,通过对源纹理图定义编码规则产生多个样图实例,在编码约束下根据场景需要可以随机无缝拼接成大面积的纹理贴图。为了增加拼接而成的纹理多样性,我们根据每个样图实例的编码规则在该样图中随机撒点拟合成噪声区域,再基于噪声区域进行该样图实例与噪声纹理的合成,使所产生的样图实例形态各异。

关 键 词:纹理编码  无缝拼接  纹理合成  大面积纹理

Research on Generation of Large Area Diversity Seamless Textures under Constraint of Encoding Rules
Institution:LIU Xiao-ping1,WU Jing1,LI Lin1,Suonan Jiancuo2(1.VCC Division,School of Computer and Information,Hefei University of Technology,Hefei 230009,China; 2.Institute of Computer Science,Tibet University,Tibet 850000,China)
Abstract:It is an effective way to show realistic simulation scene by texture processing technology other than by graphic technology.Duplicate map technology,which wastes lots of time and human power,is used to generate large area textures in realistic simulation scene.A method of large area real texture synthesis was proposed based on random noise.This method firstly generated several samples by encoding the source texture graphics,and then randomly seamlessly spliced diverse large area texture maps under the constraint of the code rules according to the scene.With the purpose of increasing the texture diversity of slice textures,the noise area with random points was fitted under the constraint of different encoding rules of samples,then the synthesis of source texture and noise texture were made based on the noise area to generate diverse samples.
Keywords:texture encoding  seamless splicing  texture synthesis  large area texture
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