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分布式战役仿真系统的数据交互管理策略
引用本文:程志锋,邢昌风,张蕾,李耀波. 分布式战役仿真系统的数据交互管理策略[J]. 系统仿真学报, 2012, 24(4): 821-824
作者姓名:程志锋  邢昌风  张蕾  李耀波
作者单位:1. 海军工程大学,武汉,430033
2. 92956部队,旅顺,116041
基金项目:武器装备预研基金项目(9140A04030210JB1103)
摘    要:目前大规模分布式战役仿真系统的数据交互一般采用基于HLA思想的数据发布/订购机制,存在静态资源绑定和通信带宽要求高等问题。提出将仿真实体的输出数据分类汇总形成"态势层",每个"态势层"构成一个全局共享的分布式虚拟环境,实体与虚拟环境进行数据交互。该方法与传统的以实体为中心的数据交互思想相比,实现了实体间数据交互的松耦合,降低了数据交互定义的逻辑复杂度,有效减小了网络交互数据量。

关 键 词:分布交互式仿真  分布式虚拟环境  战场空间实体  数据交互

Data Interaction Management of Distributed Battle Simulation System
CHENG Zhi-feng,XING Chang-feng,ZHANG Lei,LI Yao-bo. Data Interaction Management of Distributed Battle Simulation System[J]. Journal of System Simulation, 2012, 24(4): 821-824
Authors:CHENG Zhi-feng  XING Chang-feng  ZHANG Lei  LI Yao-bo
Affiliation:1.Naval University of Engineering,Wuhan 430033,China;2.Unit No.92956,Lushun 116041,China)
Abstract:Generally,HLA Publish/Subscribe Service is applied to realize data interaction of large-scale distributed battle simulation system at present.These systems have problems such as static resource binding,higer communication bandwidth requirements and so on.A new management strategy is proposed that data outputs of entities model summary form a situation layer,each situation layer is a global distributed virtual environment,and data interaction task is undertook between entities and virtual environment.Compared with traditional entity-centric data exchange thought,it is very effective to reduce interaction logic complexity and data quantity.This method may also realize data interaction loosely coupled between simulation entity.
Keywords:distributed interactive simulation  distributed virtual environment  battle Space Entity  data interaction
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