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基于虚拟现实环境的飞机显控系统软件仿真
引用本文:吴华兴,康凤举,黄伟,鲁艺.基于虚拟现实环境的飞机显控系统软件仿真[J].系统仿真学报,2012,24(6):1232-1235.
作者姓名:吴华兴  康凤举  黄伟  鲁艺
作者单位:1. 西北工业大学航海学院,西安,710072
2. 空军工程大学工程学院,西安,710038
基金项目:空军工程大学学术基金(XS0901012)
摘    要:出于三维化仿真飞机显控系统的需要,提出了一种基于虚拟现实环境的软件仿真方案。仿真软件通过采用虚拟面板创建显控系统的主要人机界面,利用Vega Prime虚拟现实开发环境和OpenGL动态纹理技术生成平显视场内的三维场景和动态画面,并运用多线程技术提高软件的实时性。仿真结果表明,该方案可以实现预定的功能,亦符合实时性要求。

关 键 词:显控系统  虚拟现实  Vega  Prime  动态纹理  多线程

Software Simulation of Display and Control Simulation System for Aircraft Based on Virtual Reality
WU Hua-xing,KANG Feng-ju,HUANG Wei,LU Yi.Software Simulation of Display and Control Simulation System for Aircraft Based on Virtual Reality[J].Journal of System Simulation,2012,24(6):1232-1235.
Authors:WU Hua-xing  KANG Feng-ju  HUANG Wei  LU Yi
Institution:1.Marine College,North Western Polytechnical University,Xi’an 710072,China; 2.The Engineering Institute of Air Force Engineering University,Xi’an 710038,China)
Abstract:A software simulation method based on virtual reality was proposed to simulate the display and control system of an aircraft in three-dimensional environment.Virtual panels were applied to create main man-machine interfaces;Vega Prime virtual reality development environment and dynamic texture technology based on OpenGL were used to produce three-dimensional scenes and animations;and multi-threading technology was adopted to improve the real-time performance of software.The result of simulation proves this method can fulfill anticipated functions and meet the requirement for the real-time performance.
Keywords:display and control system  virtual reality  Vega Prime  dynamic texture  multi-threading
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