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沉浸式双通道虚拟博物馆的设计与开发
引用本文:曹彤,BAO Hong. 沉浸式双通道虚拟博物馆的设计与开发[J]. 系统仿真学报, 2008, 20(13)
作者姓名:曹彤  BAO Hong
作者单位:北京联合大学应用文理学院,北京,100083
基金项目:北京市教委科技发展计划项目
摘    要:随着计算机软硬件技术的发展,利用虚拟现实技术进行三维场景的构建、漫游已成为可能.从硬环境和软环境两个方面阐述了徐悲鸿虚拟博物馆的构成;搭建了双通道沉浸式虚拟环境,探讨了基于PC机群的多通道立体交互漫游的若干关键技术问题;以博物馆数字化建设为背景,对徐悲鸿博物馆的建筑物、生前作品及其塑像进行了三维重建,通过佩戴立体眼镜、头盔、数据手套等交互设备实现了整个博物馆内、外场景的三维立体虚拟漫游,足不出户地赏析文物作品.

关 键 词:虚拟现实  多通道投影  立体显示  三维建模

Design and Development of Immersive Bi-channel Virtual Museum
CAO Tong,BAO Hong. Design and Development of Immersive Bi-channel Virtual Museum[J]. Journal of System Simulation, 2008, 20(13)
Authors:CAO Tong  BAO Hong
Abstract:With the development of computer technology,it is possible to build and walkthrough 3D scene by virtual reality technology. A framework of highly immersive,bi-channel projected and virtual environment was proposed,and the key problems for building the system based networked PCs,such as geometric calibration,render synchronization,stereo display,etc. were discussed. In addition,a three-dimensional model of Xu Beihong's museum and his painting and statue was built. People can make a virtual travel in 3D view using a variety of virtual reality equipments.
Keywords:virtual reality  multi-channel projection  stereo display  3D modeling
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