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基于Ogre与MFC架构的地形分页动态加载技术研究与实现
引用本文:王德俊,赵龙.基于Ogre与MFC架构的地形分页动态加载技术研究与实现[J].应用科技,2013(6):34-38.
作者姓名:王德俊  赵龙
作者单位:北京航空航天大学飞行器控制一体化技术重点实验室,北京100191
基金项目:国家自然科学基金重点资助项目(61039003);中国航空基础科学基金资助项目(20100851018).
摘    要:针对大规模三维地形可视化远远超出了计算机硬件数据处理能力的问题,分析研究了分页动态加载策略以及Ogre实现原理.基于Ogre开发了对大地形的动态加载和实时渲染程序,针对地形页加载出现的卡顿现象,实现了Ogre对TBB多线程技术的支持,地形漫游时程序整体运行流畅.将整套程序移植到了MFC框架下,后续可以方便地在此基础上做二次交互开发.

关 键 词:地形可视化  分页动态加载  Ogre  多线程  交互开发

Research and implementation of terrain paging dynamic loading technology based on ogre under MFC framework
WANG Dejun,ZHAO Long.Research and implementation of terrain paging dynamic loading technology based on ogre under MFC framework[J].Applied Science and Technology,2013(6):34-38.
Authors:WANG Dejun  ZHAO Long
Institution:Science and Technology on Aircraft Control Laboratory, Beihang University, Beijing 100191, China
Abstract:Large-scale 3D terrain visualization is too hard to process for popular computers, and tiaereIore, a paging dylaamic loading strategy and the Orge realization theory were analyzed. The authors developed a dynamic loading arid real-time rendering program for processing large-scale terrain based on Ogre, realized the support of Ogre for multithread technology, so as to overcome the blockage in page loading. The program operates smoothly in terrain roaming. The complete set of program was transplanted into MFC framework for facilitating subsequent secondary in- teractive development.
Keywords:terrain visualization i paging dynamic loading i Ogre  multithread  interactive development
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