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太空场景的仿真及其应用效果
引用本文:庄建东,曾勇进.太空场景的仿真及其应用效果[J].集美大学学报(自然科学版),2014,0(2):157-160.
作者姓名:庄建东  曾勇进
作者单位:集美大学计算机工程学院,福建 厦门 361021undefined
摘    要:利用Microsoft Visual Studio和OGRE图形资源,以太阳系行星运动为背景,开发一个行星运行模拟系统,探讨构建太空场景的计算机模拟方法.采用的方法有:对于三维对象的静态,利用模型制作软件(如3DMax)将实体对象制作出来;对于三维对象的运动,用适当的计算方法进行编程实现.天体运动的仿真方法均通过编程得以模拟实现,能够自行在3D空间中运转.实验表明所设计的仿真方法,利用3D图形资源易于实现.

关 键 词:计算机动画  三维仿真  面向对象图形渲染引擎

Space Scene Imitating and Its Application Results
ZHUANG Jian-Dong,ZENG Yong-Jin.Space Scene Imitating and Its Application Results[J].the Editorial Board of Jimei University(Natural Science),2014,0(2):157-160.
Authors:ZHUANG Jian-Dong  ZENG Yong-Jin
Institution:Computer Engineering College,Jimei University,Xiamen 361021,China
Abstract:Based on planetary motion in the solar system as the background, this paper is to do some theoretical discussions for computer simulation method of space scene construction. Based on the Microsoft Visual Studio and OGRE (Object-Oriented Graphics Rendering Engine) graphical resources, a planet running simulation system is developed. The method is using model making software such as 3DMax to produce entity object for static three-dimensional objects and using the method for calculating the appropriate programming implementation for 3D movement of objects. In this paper, the imitating method which is describing the object movement show that method is Key (OGRE) ntation can work in 3D space on its own. Experiments the imitating method of design has been applied in space scene simulation. It is shown that the proper, easy to implement using 3D graphics resources.
Keywords:computer imitating  three-dimension imitating  Object-oriented Graphics Rendering Engine
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