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空地战场作战可视化仿真系统研究
引用本文:孙鲁泉,康凤举,俞成龙,唐凯.空地战场作战可视化仿真系统研究[J].系统仿真学报,2006,18(11):3148-3151.
作者姓名:孙鲁泉  康凤举  俞成龙  唐凯
作者单位:西北工业大学航海学院,陕西,西安,710072;水下信息处理与控制国家重点实验室,陕西,西安,710072
摘    要:采用STAGE作为作战想定编辑器,MultiGenCreator和Vega作为视景仿真开发工具,在SGI350大型图形工作站上开发了空地战场作战可视化仿真系统。解决了作战想定的二维显示、三维地形建模、UNIX系统下的视景仿真软件开发以及经由实时网络接口与分布交互仿真系统的连接等关键技术。结果表明系统具有图像刷新快,实时性好和逼真度高等优点。

关 键 词:空地战场  虚拟环境  三维地形  实时网络
文章编号:1004-731X(2006)11-3148-04
收稿时间:2006-01-02
修稿时间:2006-03-02

Research on Air-Land Battlefields of Visual Simulation System
SUN Lu-quan,KANG Feng-ju,YU Cheng-long,TANG Kai.Research on Air-Land Battlefields of Visual Simulation System[J].Journal of System Simulation,2006,18(11):3148-3151.
Authors:SUN Lu-quan  KANG Feng-ju  YU Cheng-long  TANG Kai
Abstract:The STAGE was utilized as the scenario editor, MultiGen Creator and Vega as the visual simulation developing tool to develope the air-land battlefield fighting visual simulation system on the large graphical workstation SGI350 and solve the problems of the two-dimensional situation display of fighting scenario, 3D terrain building of virtual environment, developing visual simulation software based on UNIX SYSTEM, and connecting to DIS system through the I/O in the real-time network. The result of the research shows the system has some advantages that the refurbishment rate of image is fast, the quality of real time is fine, the fidelity is good and so on.
Keywords:virtual environment  air-land battlefield  3D terrain  real-time network
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