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三维逼真地形图的计算机绘制
引用本文:詹永照,王来生. 三维逼真地形图的计算机绘制[J]. 江苏大学学报(自然科学版), 1990, 0(4)
作者姓名:詹永照  王来生
摘    要:真实的地形图不仅要表现它的轮廓,而且还要能表现其细节,地形表面一般可分为多土沙和多岩石两种表面,本文介绍了用扰动表面法线和碎片表面模拟这两种方法.

关 键 词:坐标变换  浓淡值计算  扰动  碎片表面  绘制

Rendering Three Dimensional Realistic Topography by Computer
Zhan Yongzhao Wang Laisheng. Rendering Three Dimensional Realistic Topography by Computer[J]. Journal of Jiangsu University:Natural Science Edition, 1990, 0(4)
Authors:Zhan Yongzhao Wang Laisheng
Affiliation:Zhan Yongzhao Wang Laisheng
Abstract:For realistic topography to show not noly its contour but also its details. The surfaces of topography arc generally divided into the muddy and sandy surface and stony surface. In this paper, the methods of disturbing the normal of surface and fractal surfaces arc introduced to simulate the two surfaces mentioned above.
Keywords:qoordinatc transformation   shading determination   disturb   fractal surfaces   rendering.  
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