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基于OsgEarth绘制线状矢量数据的模板体技术
引用本文:杨俊杰.基于OsgEarth绘制线状矢量数据的模板体技术[J].韶关学院学报,2012,33(8):17-20.
作者姓名:杨俊杰
作者单位:韶关学院旅游与地理学院,广东韶关,512005
摘    要:结合Martin Schneider矢量数据渲染算法,基于OSG开源平台及DEM构建的地形,分析了OsgEarth中绘制线状矢量数据的模板体技术和该技术所隐藏的场景层次结构.通过实践证明了该技术的可行性,表明其算法具有实时性、高效性和精确性等优点,探讨了该技术所存在的难点问题.

关 键 词:模板体  OsgEarth  线状矢量数据  包围体

The stencil volume technology of rendering linear vector data based on OsgEarth
YANG Jun-jie.The stencil volume technology of rendering linear vector data based on OsgEarth[J].Journal of Shaoguan University(Social Science Edition),2012,33(8):17-20.
Authors:YANG Jun-jie
Institution:YANG Jun-jie (Institute of Tourism and Geography, Shaoguan University, Shaoguan 512005, Guangdong, China)
Abstract:This paper introduces a method of stencil volume of rendering linear vector data in OsgEarth, based on OSG and terrain which construted by DEM, Martin Schneider's method of vector data rendering idea; it has advantages such as real-time, efficiency and accuracy. Then author generalizes the structure below the visual of scene. Lastly, it was demonstrated being practicable, but still has some is its orginal hierarchical defects.
Keywords:stencil volume  OsgEarth  linear vector data  bounding volume
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