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不确定性环境下的多阶段军事对抗决策方法
引用本文:姜鑫,杜正军,王长春,陈超,刘忠. 不确定性环境下的多阶段军事对抗决策方法[J]. 系统工程理论与实践, 2013, 33(8): 2163-2168. DOI: 10.12011/1000-6788(2013)8-2163
作者姓名:姜鑫  杜正军  王长春  陈超  刘忠
作者单位:1. 江南计算技术研究所, 无锡 214083;2. 国防科学技术大学 信息系统与管理学院 信息系统工程重点实验室, 长沙 410073
基金项目:国家自然科学基金,国防科技大学优秀研究生创新项目,湖南省研究生科研创新项目
摘    要:以超博弈为理论基础, 将博弈论和决策论相结合研究不确定性环境下的多阶段军事对抗决策模型及求解方法. 集结每个阶段能够反映敌方信念的多个博弈子情景得到全时域情景集合, 通过分析各个全时域情景的纳什均衡预测敌方可能采取的综合均衡策略; 然后将全时域情景集合再次集结为全局情景, 在风险容许的范围内有针对性地选择期望效用较大的己方策略. 算例分析结果表明, 该方法可以有效应对不确定性, 所选己方策略至少不劣于综合均衡策略,并可能严格优于它.

关 键 词:军事对抗决策  不确定性环境  超博弈  博弈论  
收稿时间:2011-03-02

Method of multistage military conflict decision-making in uncertainty environments
JIANG Xin , DU Zheng-jun , WANG Chang-chun , CHEN Chao , LIU Zhong. Method of multistage military conflict decision-making in uncertainty environments[J]. Systems Engineering —Theory & Practice, 2013, 33(8): 2163-2168. DOI: 10.12011/1000-6788(2013)8-2163
Authors:JIANG Xin    DU Zheng-jun    WANG Chang-chun    CHEN Chao    LIU Zhong
Affiliation:1. Jiangnan Institute of Computing Technology, Wuxi 214083, China;2. Key Laboratory of Information System Engineering, College of Information System and Management, National University of Defense Technology, Changsha 410073, China
Abstract:Combining decision and game theory, this paper studies on the model of multistage military conflict decision-making and its solving method in uncertainty environments based on hypergames. The full domain scenario set can be established through the integration of sub-scenario sets reflected enemy's beliefs in every stage. The decision maker can get the synthetic equilibrium strategies of other players on the basis of the full domain scenario set. Finally, one may determine the full game scenario through the integration of full domain scenarios and the feasible strategy of her own with risk assessment. Case study shows the proposed method can deal with uncertainty effectively. Noted that the feasible strategy is no worse than the synthetic equilibrium strategy and can be exactly better than that.
Keywords:military conflict decision-making  uncertainty environment  hypergames  games
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