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大规模海面的快速漫游
引用本文:吴晶,徐晓刚,王建国,高军亮.大规模海面的快速漫游[J].系统仿真学报,2006,18(9):2505-2507.
作者姓名:吴晶  徐晓刚  王建国  高军亮
作者单位:海军大连舰艇学院,自动化系,辽宁,大连,116018
摘    要:虚拟海战场中要求对大规模海面进行实时、逼真的绘制。采用基于视点的连续LOD来减少实际需要绘制的网格数据量,同时通过对大规模海面进行预分块,采用投影三角形扫描算法实现快速裁剪,不同等级网格边界间的裂缝问题通过预缝补技术解决,实现了动态的具有连续细节层次的大规模海面,算法简单,视觉效果良好。

关 键 词:大规模海面  裁剪  连续LOD  漫游
文章编号:1004-731X(2006)09-2505-03
收稿时间:2005-06-23
修稿时间:2006-02-20

Real-time Walkthrough of Large Scale Ocean
WU Jing,XU Xiao-gang,WANG Jian-guo,GAO Jun-liang.Real-time Walkthrough of Large Scale Ocean[J].Journal of System Simulation,2006,18(9):2505-2507.
Authors:WU Jing  XU Xiao-gang  WANG Jian-guo  GAO Jun-liang
Institution:Department of Automatization, Dalian Naval Academy, Dalian 116018, China
Abstract:Real-time and visibility rendering of large scale ocean is needed to make in battlefield simulation. In this paper ,it take the methods of view-dependent continuous level of detail to decline data sets in performance, and based on block and the projection of the view frustum on x-y plane to realize fast clipping. Use Pre-darning to different level mesh boundary to realize large scale ocean with dynamic continuous level of detail. Algorithm is simple and visibility is well.
Keywords:large scale ocean  clipping  continuous level of detail  walkthrough  
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