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虚拟现实城市模型的快速生成算法研究
引用本文:杨宁学,诸昌钤,陈华斌,赵小宝. 虚拟现实城市模型的快速生成算法研究[J]. 系统仿真学报, 2004, 16(3): 534-537,545
作者姓名:杨宁学  诸昌钤  陈华斌  赵小宝
作者单位:西南交通大学计算机与通信工程学院,成都,610031
摘    要:在城市规划方面应用虚拟现实方法,首先要建立三维城市模型。在本文所提供的方法中,建筑物的几何特征由很精确的CAD图表示。并且有手工的纹理或真实图像贴在面上和建筑物的屋顶。高度数据是通过航空激光扫描和已有的地面建筑规划合成,通过集成这些不同类型的信息来自动地获取数据。通过纹理处理来生成虚拟现实城市模型,从而获得真实感图像。因此,快速获取三维城市GIS是可行的。

关 键 词:城市模型 虚拟现实 激光扫描 真实感图像
文章编号:1004-731X(2004)03-0534-04

The Algorithm Study of Fast Production of VR City Models
YANG Ning-xue,ZHU Chang-qian,CHEN Hua-bin,ZHAO Xiao-bao. The Algorithm Study of Fast Production of VR City Models[J]. Journal of System Simulation, 2004, 16(3): 534-537,545
Authors:YANG Ning-xue  ZHU Chang-qian  CHEN Hua-bin  ZHAO Xiao-bao
Abstract:Virtual reality applications in the context of urban planning presume the acquisition of 3D urban models. photo realism can only be achieved if the geometry of buildings is represented by a detailed and accurate CAD model and if artificial texture or real world imagery is additionally mapped to the faces and roofs of the buildings. In the approach presented in this paper height data provided by airborne laser scanning and existing ground plans of buildings are combined in order to enable an automatic data capture by the integration of these different types of information. Afterwards, virtual reality city models are generated by texture procession, i.e. by mapping of terrestrial images. Thus, the rapid acquisition of 3D urban GIS is feasible.
Keywords:city models  virtual reality  laser scanning  photo realism
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