首页 | 本学科首页   官方微博 | 高级检索  
     

一种个性化人脸游戏引擎设计
引用本文:刘小丹,付丽梅. 一种个性化人脸游戏引擎设计[J]. 辽宁师范大学学报(自然科学版), 2007, 30(1): 49-52
作者姓名:刘小丹  付丽梅
作者单位:辽宁师范大学,计算机与信息技术学院,辽宁,大连,116029;辽宁师范大学,计算机与信息技术学院,辽宁,大连,116029
基金项目:国家自然科学基金资助项目(60372071)
摘    要:个性化人脸在游戏人物造型技术中的地位变得越来越重要.设计一种基于照片的个性化人脸游戏引擎.在定义一种面向游戏且能有效支持个性化变形和实时显示的三维中性人脸模型数据结构基础上,使用径向基函数插值方法变形中性人脸模型到特定人脸模型.同时给出了一种基于特征约束的连续多分辨率快速纹理映射方法.实验表明,使用引擎绘制的个性化人脸,满足游戏中人物造型所必须平衡的精确性和效率两方面的要求.

关 键 词:人脸游戏引擎  三维人脸模型  特征约束  变形  纹理映射
文章编号:1000-1735(2007)01-0049-04
修稿时间:2006-09-28

The design of individual facial game engine
LIU Xiao-dan,FU Li-mei. The design of individual facial game engine[J]. Journal of Liaoning Normal University(Natural Science Edition), 2007, 30(1): 49-52
Authors:LIU Xiao-dan  FU Li-mei
Affiliation:School of Computer and Information Technology, Liaoning Normal University, Dalian 116029, China
Abstract:Since individual face becomes more and more important in Personage's model technology of game,an individual facial game engine based on photos is designed in this paper.Having defined a 3D human facial model structure,which supports the individual face deformation and the real-time demonstration applied in the 3D game,this paper takes radial based function method to deform the general model to get an individual face.At the same time a real-time continual multi-resolution method based on the feature constraint was presented to take texture mapping to individual face.The experiment indicated that using this engine can render a realistic individual face,which meet the demand of accuracy and efficiency that personage's model must equilibrate in the game.
Keywords:facial game engine   3D human facial model   feature constraint   deformation   texture mapping
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号