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一种真实感焰火实时模拟方法及其GPU实现
引用本文:高玉建,李帅,郝爱民. 一种真实感焰火实时模拟方法及其GPU实现[J]. 系统仿真学报, 2008, 20(24)
作者姓名:高玉建  李帅  郝爱民
作者单位:北京航空航天大学虚拟现实技术国家重点实验室
摘    要:基于空气动力学和牛顿运动定律研究了焰火的形态建模、物理运动方程及其控制方法,同时分析了基于GPU的粒子系统的运行机制,给出了适用于GPU并行计算的双纹理缓存结构,并在此基础上提出了基于GPU的焰火粒子系统框架,实现了视景仿真应用中真实感焰火的实时模拟。基于GPU的粒子系统充分挖掘了GPU的并行计算能力,实验证明本方法可基于普通PC平台实现焰火运动和形态的实时逼真模拟。

关 键 词:粒子系统  焰火仿真  牛顿运动定律  空气动力学

Firework Simulation Based on Particle System on GPU
GAO Yu-jian,LI Shuai,HAO Ai-min. Firework Simulation Based on Particle System on GPU[J]. Journal of System Simulation, 2008, 20(24)
Authors:GAO Yu-jian  LI Shuai  HAO Ai-min
Abstract:Aerodynamics and particle dynamics were employed to investigate the conformation of firework, and several parameters were distilled to control the appearance of firework expediently. Besides, the structure of GPU based particle system was analyzed, and a memory structure double texture buffer was proposed using to fully exploit the parallel computational capability of GPU. Based on these, a fireworks particle system model which achieved the real-time simulation of fireworks on PCs was proposed.
Keywords:GPU
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