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基于曲线路径算法的2D仿真机器鱼水球斯诺克比赛策略
引用本文:王洪辉,卓天祥,钟盼,孟令宇,YANG Jia-xin,庹先国.基于曲线路径算法的2D仿真机器鱼水球斯诺克比赛策略[J].科学技术与工程,2017,17(22).
作者姓名:王洪辉  卓天祥  钟盼  孟令宇  YANG Jia-xin  庹先国
作者单位:成都理工大学核技术与自动化工程学院,成都理工大学核技术与自动化工程学院,成都理工大学核技术与自动化工程学院,成都理工大学核技术与自动化工程学院,诺丁汉大学电气与电子工程学院,英国 诺丁汉 NGRD,四川理工学院
基金项目:国家杰出青年科学基金,国家高技术研究发展计划(863计划),成都理工大学中青年骨干教师培养计划项目
摘    要:为了提高水中机器人2D仿真平台斯诺克赛项的得分,基于URWPGSim 2D(underwater robot water polo game simulator 2D)仿真平台,采用最短距离和最小旋转角度求和比较的方法,实验得出了机器鱼以不同速度行进时其偏转角度呈奇偶特征,以此研究了其比赛策略和带球算法。在策略上,确定了红球-粉球组合最优、红球进洞顺序为从左到右、红球进中上洞、粉球进左下洞。基于此,确定了一种基于曲线路径的带球算法,给出了中上洞、左下洞带球进洞路径规划,采用虚拟点位和距离阈值的模糊控制理论来实现算法。仿真结果表明:优化后的带球算法效率高,实际比赛效果好,所提出的比赛策略和带球算法可应用于水下机器人运动控制。

关 键 词:2D仿真  机器鱼  斯诺克  路径规划  带球算法
收稿时间:2017/1/20 0:00:00
修稿时间:2017/3/13 0:00:00

A Game Strategies in 2D Simulation Robot-fish Water Polo Snooker base on Curve Path Planning Algorithm
Wang Honghui,and.A Game Strategies in 2D Simulation Robot-fish Water Polo Snooker base on Curve Path Planning Algorithm[J].Science Technology and Engineering,2017,17(22).
Authors:Wang Honghui  and
Institution:College of Nuclear Technology and Automation Engineering, Chengdu University of Technology,,,,,
Abstract:In order to raise the score of the underwater robot game in 2D simulation robot fish water bool snooker, a method which is using calculating the minimum distance and minimum rotation angle based on the URWPGSim (underwater robot water polo game simulator 2D) has been proposed. Lots of simulation experiments showed that there existed angle deviation when the robot-fish swam. Based on these findings, we studied the competition strategy and obtained the following understandings: 1) the red-ball and pink-ball combination is the optimal strategy, 2) the order of the red-ball into the pocket is from left to right, 3) the red ball enter the top and middle pocket, the pink ball enter the left bottom pocket. Moreover, a curve path heading ball algorithm based on the fuzzy control theory has been proposed and the path planning of the object ball into the upper middle pocket and the left bottom pocket has been suggested. At the same time, we realized the algorithm through the virtual point method and the fuzzy control theory. The experimental results show that the optimized heading ball algorithm is more efficient and been well done in the game. In light of the above, this approach can be applied to the underwater robot motion control.
Keywords:2D  simulation  robotic  fish  water  polo snooker  path planning  heading ball  algorithm
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