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基于GPU加速的分形地形生成方法
引用本文:李建明,马淑芳,钱昆明.基于GPU加速的分形地形生成方法[J].系统仿真学报,2010,22(4).
作者姓名:李建明  马淑芳  钱昆明
作者单位:大连理工大学电子与信息工程学院,大连,116024
摘    要:针对分形方法生成大规模地形数据时计算量大和运算速度慢的问题,提出基于GPU加速的分形地形生成方法,将Diamond-Square分形地形生成算法转化为CUDA线程块并行执行过程,使地形生成过程完全在GPU中加速执行,在取得较好模拟效果的同时,显著提高了算法的运算速度。

关 键 词:分形地形  Diamond-Square算法  GPU  CUDA  

Generating Method Based on GPU Acceleration for Fractal Terrain
LI Jian-ming,MA Shu-fang,QIAN Kun-ming.Generating Method Based on GPU Acceleration for Fractal Terrain[J].Journal of System Simulation,2010,22(4).
Authors:LI Jian-ming  MA Shu-fang  QIAN Kun-ming
Abstract:Due to the problems existing in generation for large scale fractal terrain,such as heavy calculations and low speed,a new generating method was proposed based on GPU acceleration for fractal terrain. This method converts the Diamond-Square algorithm into the process of parallel CUDA thread blocks,and then the generation for terrain is executed completely through GPU. So the algorithm increases speed evidently and meanwhile it achieves a good effect.
Keywords:fractal terrain  Diamond-Square algorithm  GPU  CUDA  
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