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基于动态博弈的武器装备体系发展规划论证方法
引用本文:陈启宏,赵青松,邱薇,陈甲.基于动态博弈的武器装备体系发展规划论证方法[J].系统工程与电子技术,2022,44(10):3124-3133.
作者姓名:陈启宏  赵青松  邱薇  陈甲
作者单位:1. 国防科技大学系统工程学院, 湖南 长沙 4100732. 中国人民解放军 96901 部队, 北京 1000943. 广东省军区综合训练队, 广东 广州 510501
基金项目:国家自然科学基金(72071206);国家自然科学基金(72001209);国防科技重点实验室基础研究项目(DXZT-JC-ZZ-201X-00X)
摘    要:武器装备是作战能力生成的重要物质基础, 针对现代战争武器装备成体系对抗的特征, 从对抗博弈的视角分析武器装备体系发展规划问题。首先, 基于作战环构建武器装备体系对抗网络模型, 描述不同功能类型装备之间的影响关系。基于动态博弈的思想, 构建武器装备体系发展规划的博弈脉络, 评估发展规划方案在不同博弈场景下的威胁能力。最后进行了示例分析, 为武器装备体系发展规划论证提供一种新的定量评估方法。

关 键 词:武器装备体系  发展规划  动态博弈  
收稿时间:2021-06-01

Demonstration method of weapon equipment system development planning based on dynamic game
Qihong CHEN,Qingsong ZHAO,Wei QIU,Jia CHEN.Demonstration method of weapon equipment system development planning based on dynamic game[J].System Engineering and Electronics,2022,44(10):3124-3133.
Authors:Qihong CHEN  Qingsong ZHAO  Wei QIU  Jia CHEN
Institution:1. College of Systems Engineering, National University of Defense Technology, Changsha 410073, China2. Units 96901 of the PLA, Beijing 100094, China3. Comprehensive Training Team of Guangdong Military Region, Guangzhou 510501, China
Abstract:Weapon equipment is an important material basis for the generation of combat capability. In view of the characteristics of weapon equipment systematic confrontation in modern war, the problems of weapon equipment system planning and development is analyzed from the perspective of rivalry game. First of all, based on the combat ring, the countermeasure network model of weapon equipment system is constructed to describe the influence relationship between different functional types of equipment. Then, based on the perspective of dynamic game, the game context of weapon equipment system development planning is constructed. And the threat capability of development planning scheme in different game scenarios is evaluated. Finally, an example analysis is given. Above all, a new quantitative evaluation method is provided for the demonstration of weapon equipment system development planning.
Keywords:weweapon equipment system  development planning  dynamic game  
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