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基于可编程GPU的快速体绘制技术
引用本文:张建勋,刘全利,陈庄. 基于可编程GPU的快速体绘制技术[J]. 重庆大学学报(自然科学版), 2005, 28(7): 67-70,77
作者姓名:张建勋  刘全利  陈庄
作者单位:重庆工学院,计算机学院,重庆,400050;重庆工学院,计算机学院,重庆,400050;重庆工学院,计算机学院,重庆,400050
基金项目:国家自然科学基金 , 重庆市自然科学基金
摘    要:新一代的图形显示硬件集成了以图形处理器(Graphics Processing Unit,GPU)为核心的可编程顶点着色器和可编程像素着色器,为实现实时体绘制技术提供了硬件加速支持.该文首先分析了可编程GPU的绘制流水线、硬件体系结构和快速绘制原理.最后基于可编程GPU实现了医学体数据的快速最大密度投射体绘制方法.实验表明,采用GPU的可编程像素着色器进行体绘制所需要的时间明显地少与不用GPU的可编程像素着色器进行体绘制所需要的时间.

关 键 词:图形处理器  实时体绘制  最大密度投射  Cg
文章编号:1000-582X(2005)07-0067-04

Fast Volume Rendering Technology Based on Programmable GPU
ZHANG Jian-xun,LIU Quan-li,Chen Zhuang. Fast Volume Rendering Technology Based on Programmable GPU[J]. Journal of Chongqing University(Natural Science Edition), 2005, 28(7): 67-70,77
Authors:ZHANG Jian-xun  LIU Quan-li  Chen Zhuang
Abstract:Techniques of programmable vertex shader and pixel shader have been integrated in newly developed graphics hardware armed with powerful Graphics Processing Unit(GPU) in recent years, and as a result, real-time volume rendering can be implement. First, rendering pipeline, hardware architectures on per-pixel shading and fast rendering principium of the modern programmable GPU are explained in detail. Second,technology on how to analyze and solve volume rendering problems is described. Finally, maximum intensity projection (MIP) method rendering medical volume data have been implemented based on programmable Graphics Processing Unit. In a performance test, spent time rendering medical volume data based on programmable pixel shader in GPU is obviously less than spent time rendering it do without programmable pixel shader.
Keywords:graphics processing unit  real-time volume rendering  maximum intensity projection  Cg
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