首页 | 本学科首页   官方微博 | 高级检索  
     检索      

一种简便高效的导弹尾焰的绘制算法
引用本文:马登武,叶文,邓建求,曲晓燕.一种简便高效的导弹尾焰的绘制算法[J].系统仿真学报,2006,18(3):663-665,679.
作者姓名:马登武  叶文  邓建求  曲晓燕
作者单位:海军航空工程学院兵器科学与技术系,烟台,264001
摘    要:针对原始的粒子系统方法计算量大及实时性差的缺点,给出了一种简便高效的导弹尾焰的绘制算法。利用粒子系统的基本原理,通过绘制一个小四边形,在小四边形上进行纹理映射,形成纹理映射争粒子系统原理相结合的简化粒子系统模型算法,该算法减少了计算量并且有效地满足了导弹尾焰生成的实时性要求。

关 键 词:粒子系统  纹理映射  导弹尾焰  实时性
文章编号:1004-731X(2006)03-0663-03
收稿时间:2005-01-05
修稿时间:2005-01-052005-11-10

Simple and Effective Simulation Algorithm for Missile Flying Trail Fire
MA Deng-wu,YE Wen,DENG Jian-qiu,QU Xiao-yan.Simple and Effective Simulation Algorithm for Missile Flying Trail Fire[J].Journal of System Simulation,2006,18(3):663-665,679.
Authors:MA Deng-wu  YE Wen  DENG Jian-qiu  QU Xiao-yan
Institution:Department of Ordnance Science and Technology, NAEI, Yantai 264001, China
Abstract:A simple and effective simulation algorithm for missile flying trail fire was proposed because the calculative quantity and real-time capability are a great disadvantage for the algorithm based on traditional particle system, The algorithm combined particle system algorithm and texture mapping method by making use of the fundamental of particle system and creating texture map of the quadrangle. The algorithm reduced the calculative quantity and promoted the real-time capability.
Keywords:particle system  texture mapping  missile flying trail fire  real-time capability
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号