Abstract: | A real-time rendering algorithm based on a hybrid rendering scheme is presented. The key frames of the virtual scene are generated with a geometry-based approach, then a non-linear transformation to all visible points of each frame near the current viewpoint is performed to reveal their coplanar characteristics and a hierarchical polygon ap-proximation of the local scene is set up. Any intermediate image between the two key frames could be obtained by re-projecting these polygons onto the view plane related to the current viewpoint. The gaps that might appear on the inter-mediate image are filled through bi-directional backward image warping. Experimental results show that our approach is insensitive to the complexity of the scene and has a satisfactory performance. |