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基于视频动态纹理与粒子系统的雨景模拟
引用本文:李莉. 基于视频动态纹理与粒子系统的雨景模拟[J]. 河北大学学报(自然科学版), 2011, 31(4): 434-438
作者姓名:李莉
作者单位:燕山大学河北省工业计算机控制工程重点实验室,河北秦皇岛,066004
基金项目:科技部国际科技合作项目,河北省科技厅科技支撑计划
摘    要:用计算机来模拟雨景是影视制作中经常面临的一个课题.目前主要采用的粒子系统方法一般都需要大量的粒子和复杂的物理模型,而基于视频处理的降雨绘制算法虽然能用于图像和视频处理,还无法支持三维场景的绘制.本文提出了基于视频动态纹理与粒子系统相结合的思想,结合了粒子系统随机性、高效性,视频纹理方法简单,计算量小的特点,基于VC++...

关 键 词:视频纹理  粒子系统  雨景模拟

Rain Scene Simulation Based on Video Dynamic Texture and Particle System
LI Li. Rain Scene Simulation Based on Video Dynamic Texture and Particle System[J]. Journal of Hebei University (Natural Science Edition), 2011, 31(4): 434-438
Authors:LI Li
Affiliation:LI Li(1.Key Laboratory of Hebei Industrial Computer Control Engineering,Yanshan University,Qinghuangdao 066004,China)
Abstract:Rain scene simulation using computer is a usual problem in film making.Particle system is one of the methods which used most.It needs many particles and complicated physical models.Rain simulation method based on video processing can be used to process pictures and videos while it does not support simulation of 3D scene.The paper involves a new method that combines video dynamic texture to particle system.It has both the characters of random and efficient in particle system and simple and low calculation in video texture.Simulated on the platform of VC++ and OpenGL,the result proves that it satisfies the requirement of realistic and real-time characteristics.
Keywords:video dynamic texture  particle system  rain scene simulation
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