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一种基于分形的海浪视景仿真方法
引用本文:褚彦军,康凤举.一种基于分形的海浪视景仿真方法[J].系统仿真学报,2006,18(Z2):390-393.
作者姓名:褚彦军  康凤举
作者单位:西北工业大学航海学院,西安,710072;水下信息处理与控制国家重点实验室,西安,710072
基金项目:国防科技重点实验室基金项目资助(514448080105ZS2601)
摘    要:鉴于目前的海浪视景仿真模型要么逼真性不好、要么实时性较差的现状,提出了一种基于分形的海浪视景仿真方法,即以简单三维进行波为基本波形,采用地形模拟中的连续随机增加法对基本波形进行变形,同时为了保证图像的连续性采用了多重插值的方法。该方法能够很好的体现海浪的随机性,具有较好的逼真性和实时性,且容易构造视点相关的LOD模型。

关 键 词:海浪  视景仿真  分形  插值
文章编号:1004-731X(2006)S2-0390-04
修稿时间:2006年4月30日

Fractal-based Ocean Wave Model for Visual Simulation
CHU Yan-jun,KANG Feng-ju.Fractal-based Ocean Wave Model for Visual Simulation[J].Journal of System Simulation,2006,18(Z2):390-393.
Authors:CHU Yan-jun  KANG Feng-ju
Institution:CHU Yan-jun1,2,KANG Feng-ju1,2
Abstract:The existing visual ocean wave simulation models, such as computational fluid dynamics method, linear superposition and linear filtering method based on wave spectrum, geometry construct method and texture-based method are either computation expensive or less realistic. A fractal based ocean wave model was proposed. The simple 3D propagating wave model was used to generate the basic wave shape, and then this basic wave shape was deformed with the successive random addition method. To keep the continuity of wave shape, positions of different time were interpolated. The simulation result shows that this method can generate realistic wave shapes and is less time expensive and easy to build view dependent LOD model.
Keywords:coean wave  visual simulation  fractal  interpolation
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