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基于OpenGL的3DS模型的导入与控制
引用本文:高海芳,王天雷,邱杰,康献民,王大承.基于OpenGL的3DS模型的导入与控制[J].五邑大学学报(自然科学版),2010,24(3):32-36.
作者姓名:高海芳  王天雷  邱杰  康献民  王大承
作者单位:1. 五邑大学,机电工程学院,广东,江门,529020
2. 五邑大学,信息工程学院,广东,江门,529020
3. 国家摩托车及配件质量监督检验中心,广东,江门,529000
4. 五邑大学,机电工程学院,广东,江门,529020;五邑大学,摩托车研究院,广东,江门,529020
基金项目:广东省教育部产学研合作专项项目 
摘    要:研究了在VC++6.0环境下利用OpenGL导入3DS模型的两种方法,并给出了具体实现过程和技术要点,两种导入方法比较结果说明:读入3DS文件类的方法优于文件转换法,导入的模型图的失真度很小,并可方便实现平移、旋转、缩放、拾取等人机交互控制.

关 键 词:OpenGL  3DS模型  人机交互

Import and Control of 3DS Models Based on OpenGL
GAO Hai-fang,WANG Tian-lei,QIU Jie,KANG Xian-min,WANG Da-cheng.Import and Control of 3DS Models Based on OpenGL[J].Journal of Wuyi University(Natural Science Edition),2010,24(3):32-36.
Authors:GAO Hai-fang  WANG Tian-lei  QIU Jie  KANG Xian-min  WANG Da-cheng
Institution:1.School of Electrical and Mechanical Engineering,Wuyi University,Jiangmen 529020,China;2.School of Information Engineering,Wuyi University,Jiangmen 529020,China;3.National Motorcycle and Accessories Quality Supervisory & Testing Centre,Jiangmen 529000,China;4.Motorcycle Research Institute,Wuyi University,Jiangmen 529020,China)
Abstract:Two methods for importing the 3DS model using OpenGL in the VC + +6.0 environment are studied and the specific implementation procedures and technical points are given.A comparison of the two methods shows that the 3DS file-class method is better than the file conversion method as it causes less model diagram distortion and can easily achieve such human-computer interaction as translation,rotation,scaling and picking up.
Keywords:OpenGL
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