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基于游戏引擎的人类行为建模与仿真
引用本文:尹全军,冯磊,胡记文,张卫,查亚兵. 基于游戏引擎的人类行为建模与仿真[J]. 系统仿真学报, 2009, 21(3)
作者姓名:尹全军  冯磊  胡记文  张卫  查亚兵
作者单位:国防科技大学机电工程与自动化学院,长沙,410073
摘    要:为了集中精力研究人类的行为,如何快速、高效地开发针对行为模型的仿真应用是当前的工作重点.基于UT游戏引擎构造逼真的3D虚拟环境,并利用Soar智能引擎进行人类行为建模则可以快速、高效地实现仿真应用,提高开发效率.首先,研究和选取了适合于仿真开发的UT游戏引擎:而后,基于此引擎设计了系统的总体结构,并修改引擎以满足仿真开发的需要:其次,利用一个简单的想定对可视化、实体模型和基于Soar的智能行为的实现进行了详细阐述:最后,讨论了采用该方法的优缺点,并给出了进一步的研究方向.

关 键 词:游戏引擎  Unreal引擎  计算机生成兵力  人类行为建模  可视化

Game Engine Based Simulation for Modeling Human Behavior
YIN Quan-jun,FENG Lei,HU Ji-wen,ZHANG Wei,ZHA Ya-bing. Game Engine Based Simulation for Modeling Human Behavior[J]. Journal of System Simulation, 2009, 21(3)
Authors:YIN Quan-jun  FENG Lei  HU Ji-wen  ZHANG Wei  ZHA Ya-bing
Abstract:For the focus on researching human behavior, it is a working point to develop simulation for intelligent behavior rapidly and efficiently.The environment in this simulation is based on the Unreal Tournament (UT) game engine and the Soar AI engine. UT provides a 3D virtual environment, while Soar provides a flexible architecture for developing human behavior. The progress to date was described, starting with the research and choice of game engines for the simulation. The overall system design and modifications were described to UT to support flexible development as well as efficient implementation. Then, a simple scenario was used to expatiate on the implementation of visualization, entity model and intelligent behavior. Finally, an analysis of this method and discussion of future work were proposed.
Keywords:soar  game engine  UT  CGF  modeling human behavior  visualization  soar
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