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基于GPU实时绘制多种颜色的毛发
引用本文:王宁,张海鹏,王毅刚. 基于GPU实时绘制多种颜色的毛发[J]. 系统仿真学报, 2006, 18(Z1): 24-25
作者姓名:王宁  张海鹏  王毅刚
作者单位:杭州电子科技大学,图形图像研究所,浙江,杭州,310018
基金项目:国家自然科学基金(60303028)
摘    要:利用顶点绘制器来实现在GPU中进行毛发渲染,加快了绘制速度。再对几何模型面片进行扫描并作不同的标示符,结合Lengyel的毛发绘制算法,实时生成多种颜色的毛发的混杂效果。我们的方法把模型切分成不同的渲染部分,通过平滑的过渡从一种毛发转到另一种毛发上。

关 键 词:图形处理单元  毛发渲染  毛发光照模型  体纹理
文章编号:1004-731X(2006)S1-0024-02
修稿时间:2006-03-12

Real-time Rendering Multi-color Fur Based on GPU
WANG Ning,ZHANG Hai-peng,WANG Yi-gang. Real-time Rendering Multi-color Fur Based on GPU[J]. Journal of System Simulation, 2006, 18(Z1): 24-25
Authors:WANG Ning  ZHANG Hai-peng  WANG Yi-gang
Abstract:The real time fur rendering was realized based on GPU to improve the fur rendering speed. By setting the separate parts of the model with different colors, the effect of mixing many different fur colors together was simulated. In the method, the model was divided into many parts by introducing a random value, and smooth transition was made from one kind of fur to the other kind.
Keywords:GPU  fur rendering  fur lighting model  volume textures
本文献已被 CNKI 万方数据 等数据库收录!
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