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Realistic personalized face animation mainly depends on a picture-perfect appearance and natural head rotation. This paper describes a face model for generation of novel view facial textures with various realistic expressions and poses. The model is achieved from corpora of a talking person using machine learning techniques. In face modeling, the facial texture variation is expressed by a multiview facial texture space model, with the facial shape variation represented by a compact 3-D point distribution model (PDM). The facial texture space and the shape space are connected by bridging 2-D mesh structures. Levenberg-Marquardt optimization is employed for fine model fitting. Animation trajectory is trained for smooth and continuous image sequences. The test results show that this approach can achieve a vivid talking face sequence in various views. Moreover, the animation complexity is significantly reduced by the vector representation.  相似文献   
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