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MDMethodinSolvingMultipleCriteriaDecisionProblemsArisingfromInvestmentSystemsDUWenzhong;CIJianhua(EconomicInformationCenterof...  相似文献   
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An erosion of the power of people and their communities to control any more than a fragment of their future continues. Educational and governmental policy decisions are, for the most part, mandated from above and/or outside the community. This paper introduces a model which reflects Freire's humanizing pedagogy. This method is a vehicle, an avenue of empowerment for people and their communities to control their own destiny and the future of their community. The model is Interactive Management (IM) and its derivative, The CogniScope System. IM is a specialized system of management using collaborative teamwork to define and resolve highly complex issues. The process includes the integration of the diversity of perceptions of the participants with regard to the given ssues, builds consensus and joint ownership of the process and/or product, and creates a collaborative action plan to accomplish the participants' goals. The principal intangible outcome of the process, however, is the reflective participation, which leads to action, and the learning that occurs among the community of stakeholders present. The process of Interactive Management (IM), enhanced through the use of the CogniScope System, is described and examples of its application by First Nation peoples are shared.  相似文献   
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This research explored the application of Systems methods and tools to enable student-led critical discussion in both face-to-face and online learning environments. We found that student teams using Systems tools to help address a problem (whether working face-to-face or online in virtual teams) reported an increased level of controversy and disagreement in their discussions compared with teams that worked without using Systems tools. Interestingly, the teams applying Systems tools also expressed more confidence and satisfaction with the problem-solving process and resulting decision. We discuss these findings and set out some suggestions for applying Systems thinking to encourage team working and student-led critical discussion in both online and face-to-face learning environments.  相似文献   
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Company bankruptcies cost billions of dollars in losses to banks each year. Thus credit risk prediction is a critical part of a bank's loan approval decision process. Traditional financial models for credit risk prediction are no longer adequate for describing today's complex relationship between the financial health and potential bankruptcy of a company. In this work, a multiple classifier system (embedded in a multiple intelligent agent system) is proposed to predict the financial health of a company. In our model, each individual agent (classifier) makes a prediction on the likelihood of credit risk based on only partial information of the company. Each of the agents is an expert, but has limited knowledge (represented by features) about the company. The decisions of all agents are combined together to form a final credit risk prediction. Experiments show that our model out-performs other existing methods using the benchmarking Compustat American Corporations dataset.  相似文献   
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This paper describes an approach to teaching systems thinking and associated capacity building for a team of professionals and managers from a developing country (Vietnam), engaged in the sustainable management of a world biosphere reserve. Vietnamese environmental and development managers and UNESCO were attracted to a systems approach to managing the Cat Ba Biosphere Reserve because it offered a way to address components of sustainability holistically, while transcending organisational and disciplinary ‘silos’. Key features of the training approach include learning as a group of professionals, with senior organisational support and commitment to apply systems approaches in the workplace; enjoyable adult learning approaches tailored to the needs of participants; complementing teaching of systems thinking and techniques with participatory methods for working with the participants in developing solutions to their sustainability issues; and building in evaluation at every stage, through participatory methods taught in the course. The paper highlights the importance of teaching systems thinking and provides an example curriculum and teaching strategy based on adult learning principles. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   
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Patent documents are unique external sources of information that reveal the core technology underlying new inventions.Patents also serve as a strategic data source that can be mined to discover state-of-the-art technical development and subsequently help guide R&D investments.This research incorporates an ontology schema to extract and represent patent concepts.A clustering algorithm with non-exhaustive overlaps is proposed to overcome deficiencies with exhaustive clustering methods used in patent mining and technology discovery.The non-exhaustive clustering approach allows for the clustering of patent documents with overlapping technical findings and claims,a feature that enables the grouping of patents that define related key innovations.Legal advisors can use this approach to study potential cases of patent infringement or devise strategies to avoid litigation.The case study demonstrates the use of non-exhaustive overlaps algorithm by clustering US and Japan radio frequency identification (RFID) patents and by analyzing the legal implications of automated discovery of patent infringement.  相似文献   
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In this paper we examine how soft systems methodology (SSM) can benefit the initial identification and communication of new computer game concepts between those involved in its development. Computer games are a multi‐billion pound worldwide part of the entertainment industry. However, they are a relatively new type of software product and as such the manner in which they are designed and developed is still evolving. Computer games can be highly complex software systems that involve the expertise of a wide range of professionals ranging from programmers to animators, artists and musicians. When designing computer games, new game concepts can be difficult to communicate. In addition, the creative process could be benefited if game design ideas were capable of being shared widely and discussed. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   
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