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Yoshiteru NAKAMORI 《系统科学与系统工程学报(英文版)》2003,12(1):49-72
This paper first introduces a new discipline knowledge science and the role of systems science inits development. Then, after the discussion on current trend in systems science, the paper proposes anew systems methodology for knowledge management and creation. Finally, the paper discussesmathematical modeling techniques to represent and manage human knowledge that is essentiallyvague and context-dependent. 相似文献
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Graduate students who are beginning academic research want to learn how to create and verify new knowledge in their research. Their supervisors, on the other hand, are seeking appropriate research environments including effective research guidance methods. In order to meet these demands, this paper proposes a knowledge creation model that supports the objectives of both graduate students and their supervisors. This is an academic knowledge creation model for individuals supported by a group and its origin can be traced back to a famous organizational knowledge creation model. Since this type of model is constructed from empirical knowledge, it is not easy to prove its objective significance. But, this paper tries to show the effectiveness of the proposed model as an initial stage of model validation based on a questionnaire survey of students in a graduate school in China. 相似文献
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1. Introduction 1.1 Gaming Simulation Gaming Simulation is categorized into the following five fields: Entertainment games, Educational games, Experimental games, Research games, and Operational games (Stahl, 1983). Business game is one of the Educational games. Business game is a tool that focuses on understanding about business and the principle of management through the experience in a virtual world. Through this method the players have roles of managers or presidents of companies (Ter… 相似文献
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This paper introduces a knowledge construction model called the i-System for knowledge integration and creation and its relation to the new concept of the Creative Space. The five ontological elements of the i-System are Intelligence, Involvement, Imagination, Intervention, and Integration corresponding to five diverse dimensions of the Creative Space. The paper discusses the meanings and functions of these dimensions in knowledge integration and creation, and presents applications of the i-System to technology roadmapping and archiving. 相似文献
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Roadmapping,originated from industry as a strategic planning tool,is attracting increasing applications in academy.Based on the recognition that roadmapping is a knowledge creation process, this paper analyzes what kind of support is needed or helpful for establishing a creative environment for roadmapping in academy and reviews various types of such support from the perspective of i-system methodology.As case studies of such support,this paper further introduces roadmapping pratices in Janpan Advanced Institute of Science and Technology. 相似文献
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This paper focuses on the question how to build an electronic support environment for knowledge creation in a research institute (JAIST). In order to assess the importance of diverse conditions of scientific creativity, we performed a survey in JAIST, and extracted useful knowledge from the database of survey results. Following the analysis of the theory of academic processes of knowledge creation and the survey findings in JAIST, a computer-based integrated system is proposed. In the aspect of the system design, we postulate that an electronic support environment for academic creativity can be achieved through a seamless integration with Internet, Application Server, Middle Ware, Database and Data Warehouse. The paper addresses issues of knowledge representation in the Electronic Support System for academic research, testing and evaluation issues and conclusions. 相似文献
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The paper discusses two basic principles derived from results of studies concerning foundations of micro-theories of knowledge creation; these are Multimedia Principle and Emergence Principle. Their epistemic, systemic and metaphysical importance is discussed, together with their relations to the episteme of technology treated as a separate cultural sphere. A spiral of evolutionary knowledge creation is presented, in which an extended Falsification Principle plays the role of an objectifying feedback; this spiral is related to an episteme of Evolutionary Constructive Objectivism proposed earlier for the coming knowledge civilisation age. 相似文献
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