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1.
全虚拟无人车辆自主导航仿真系统的研究与实现   总被引:5,自引:0,他引:5  
史美萍  彭晓军  贺汉根 《系统仿真学报》2004,16(8):1721-1724,1728
以履带式车辆为研究对象,建立了相应的车辆运动学模型和动力学模型,并采用虚拟现实技术,用一辆虚拟车辆在虚拟环境中的驾驶性能仿真了无人车辆在实际环境中的驾驶性能,使操作者能身临其境地观察到无人车辆的各种运动状态。该系统逼真、形象,可以方便地进行诸如路径规划和路径跟踪等各种高层智能操作的仿真,并可以对操作结果做出评价。  相似文献   

2.
分布式VRML场景的实时浏览和交互观察   总被引:12,自引:1,他引:12  
用虚拟现实造型语言(VRML)可开发多种分布式虚拟现实应用,但目前Internet的传输速度仍不能满足分布式虚拟现实系统的实时性和交互性要求。为解决上述问题,本文设计并实现了一个VRML场景的交互浏览系统。通过提取场景描述图,用户可选择感兴趣的部分场景传输,以减少网络数据量和提高系统实时性。另外,系统中还集成了细节层次算法来简化复杂场景,从而加速绘制。  相似文献   

3.
董小龙  童中翔  王学德 《系统仿真学报》2005,17(12):3025-3027,3032
为适应大规模分布式空战仿真训练的新趋势,以战斗机空战仿真软件研制为背景,分析了空战仿真训练的新特点及分布交互式仿真(DIS)与分布式虚拟现实(DVR)的关系,研究了分布式虚拟现实在战斗机空战仿真中的网络通信、实时性和可扩展性等关键技术及系统的组成结构。该系统研制成功,对于开发高质量的空战仿真软件和进行军事训练具有重要意义。  相似文献   

4.
卡通流水生成系统   总被引:4,自引:0,他引:4  
陈天洲  鄢宏杰  于金辉 《系统仿真学报》2004,16(11):2479-2482,2489
介绍了一个卡通流水生成系统。在系统中用户先交互画出少量的控制点,再通过选择水波类型以及输入少量参数,系统便可以自动生成与目前电视动画中的卡通流水质量相当动画序列。系统主要包括4个部分:流水路径控制模块,水波类型控制模块,水波以及浪花生成模块。流水路径控制模块根据用户输入的控制点和透视参数生成流水路径控制曲线族以确定流水的路径和水面覆盖范围,水波类型控制模块则定义了卡通流水中常见的水波类型,水波以及浪花生成模块则根据系统内部定义的水波类型生成不同的水波与浪花。该系统可以使普通的用户把复杂的卡通流水手工绘制劳动转化成输入少量的点和参数,从而显著提高卡通动画的生产效率并节约大量纸张。  相似文献   

5.
基于Web的虚拟现实仿真实验室设计   总被引:8,自引:0,他引:8  
肖昭然  王凯 《系统仿真学报》2006,18(6):1714-1716,1720
从虚拟现实与系统仿真各自的概念、特点等出发,阐述了虚拟现实和系统仿真的联系和区别,同时重点阐述了基于Web的虚拟现实仿真的技术实现方式和表现手段,在此基础上提出并实现了一个基于Web的虚拟实验室设计。  相似文献   

6.
基于虚拟现实的无人驾驶飞机仿真训练系统   总被引:11,自引:1,他引:10  
张雄  叶榛  朱纪洪  李实 《系统仿真学报》2002,14(8):1022-1025
为了培训无人机控制人员,研究更为先进、成本更低、周期更短的训练方法,本文以某新型无人机为应用背景,论述了“基于虚拟现实的无人驾驶仿真训练系统”的体系结构与在PC机上的实现过程。该系统在无人机飞行仿真的基础上 ,提出了基于“超包围盒”的碰撞检测技术,使用基于图像的全景建模方法,构建虚拟现实三维飞行实景系统,使得受训人员易于沉浸其中,大大提高训练的效率。该系统研制成功,对无人机控制人员的训练和新型无人机的广泛应用具有重要的意义。  相似文献   

7.
山东大学考古数字博物馆设计与实现   总被引:9,自引:2,他引:7  
给出了基于虚拟现实以及相关技术实现的山东大学考古数字博物馆的设计与实现,首先介绍了该系统的设计背景,然后就该系统中数字化内容与技术方法进行说明,随后介绍了系统软件的组成以及各部分的设计要点,其中重点是以虚拟现实技术为核心的文物展示与虚拟场景漫游子系统。最后对数字博物馆尤其是考古类数字博物馆建设的一些关键技术进行了讨论。  相似文献   

8.
虚拟现实技术在港口集装箱码头装卸仿真系统中的应用   总被引:3,自引:0,他引:3  
仿真是目前对港口集装箱码头装卸流程、工艺进行规划的有效手段,本文把虚拟现实技术、计算机仿真技术、机械设计技术相结合,以港口集装箱码头装卸系统为研究对象,利用虚拟现实仿真软件Multi-Gen,建立了包括岸桥、堆场集装箱龙门起重机、船舶、集装箱拖车以及集装箱等在内的三维场景,通过人机交互驱动仿真对象的动作,实现对港口集装箱装卸工艺流程的三维动态仿真,同时通过人机交互可实时调整各对象的机械和运动参数,达到装卸过程仿真可视化、参数化的目的。  相似文献   

9.
刘晓平  余烨 《系统仿真学报》2007,19(23):5423-5426
随着虚拟现实技术的发展,对虚拟环境沉浸感的要求越来越高,各种高沉浸感的虚拟现实系统(如CAVE系统、投影阵列)相继出现,此时对单个场景的渲染已经不能满足这些系统的需要。为了同时对多个场景进行渲染,并满足相互之间的约束关系,引入了协同的思想,提出了协同渲染这一新的概念.对协同渲染的概念和特征进行了初步定义和探索,对渲染任务的划分和分配、协同渲染中的约束关系进行了研究,最后以构建的协同渲染平台在MOVE系统中的应用为例,验证了协同渲染思想的合理性和正确性。  相似文献   

10.
提出了构建一个虚拟克隆鱼实验系统,该系统采用虚拟现实技术来仿真鱼的克隆实验过程,可以通过实验快速的进一步观察实验结果。更方便快捷的使用户的在实验结果中得到结论。此虚拟克隆鱼实验还可以减少真实世界中对克隆鱼进行实验造成不必要的浪费,以及在实验过程中漫长的等待过程。为用户节约了大量的时间。还探讨了虚拟现实技术在人工生命中的应用以及该实验的开发和应用。  相似文献   

11.
当今,科技的发展给人类的生活带来了极大的便利,但也给社会造成了一定的危害,为了遏止科技的一些负面效应,需要我们对科技进行社会控制,即构建一个行之有效的科技~社会控制系统。该系统由政策和法律控制、组织控制、市场控制和道德控制四个部分组成,这四个组成部分相对于整个系统来说是子系统,它们各有自己的特点、结构和功能,并且整个系统的运行还呈现出目的性、非线性和线性统一和可控性的原则。  相似文献   

12.
经典战争仿真模型建立在战争系统的“均衡性”公设之上,这与现代战争的非线性、混沌、远离平衡等非均衡的复杂本质相矛盾。针对这一问题,论文从战争复杂性视角,分析了战争系统的自相似、自递归性,提出了基于组织规约的复杂适应主体O_Agent建模方法,建立了具有自相似、自递归结构的O_Agent模型框架,进而,通过实例化建立完成战争CAWSOM模型。最后,探讨了基于SWARM平台实现CAWSOM模型的可行性,介绍了目前正在进行的研究工作。  相似文献   

13.
A calculus for services innovation   总被引:1,自引:1,他引:0  
Innovation in the services area - especially in the electronic services (e-services) domain - can be systematically developed by first considering the strategic drivers and foci, then the tactical principles and enablers, and finally the operational decision attributes, all of which constitute a process or calculus of services innovation. More specifically, there are four customer drivers (i.e., collaboration, customization, integration and adaptation), three business foci (i.e., creation-focused, solution-focused and competition-focused), six business principles (i.e., reconstruct market boundaries, focus on the big picture not numbers, reach beyond existing demand, get strategic sequence right, overcome organizational hurdles and build execution into strategy), eight technical enablers (i.e., software algorithms, automation, telecommunication, collaboration, standardization, customization, organization, and globalization), and six attributes of decision informatics (i.e., decision-driven, information-based, real-time, continuously-adaptive, customer-centric and computationally-intensive). It should be noted that the four customer drivers are all directed at empowering the individual - that is, at recognizing that the individual can, respectively, contribute in a collaborative situation, receive customized or personalized attention, access an integrated system or process, and obtain adaptive real-time or just-in-time input. The developed process or calculus serves to identify the potential white spaces or blue oceans for innovation. In addition to expanding on current innovations in services and related experiences, white spaces are identified for possible future innovations; they include those that can mitigate the unforeseen consequences or abuses of earlier innovations, safeguard our rights to privacy, protect us from the always-on, interconnected world, provide us with an authoritative search engine, and generate a GDP metric that can adequately measure the growing knowledge economy,  相似文献   

14.
描述了一种地球太空环境的仿真,采用几何计算构建地球形状模型,将地球划分为128块(经线方向16块和纬线方向8块),计算得到每块区域顶点坐标,法向量,纹理坐标;使用MipMap技术根据视点与每块区域距离变化选择不同精度纹理粘贴;实时判断该区域的可见性,剔除不可见区域减少绘制开销;并采用cg和NormalMap技术将normal图与地球纹理图进行处理,实现地球表面的轮廓凹凸效果,同时添加云层纹理,得到了由地球纹理,云层纹理及NormalMap的多层混合纹理,达到比较逼真的效果;另外采用Billboard技术和纹理融合技术实现地球大气层光晕效果,使用了LensFlare技术实现太阳照射效果,最后采用skybox技术实现星空背景效果。
Abstract:
A simulation of earth and space environment was describedr.The whole earth was cut into 128 parts,16 in longitude,8 in latitude,and the position of vertices,normal vectors,texture coordinate were computed by geometry.Different resolutions of texture were chosen according to the distance from the eye to the area presented by the technique MipMap.The unvisible parts were eliminated by judging the parts’ visibility in realtime.Using the techniques of Cg,NormalMap and the mixture of the textures of the earth,the clouds and the multi-layered clouds,the relatively vivid result for representing the surface of the earth was achieved.Moreover,the technique of Billboard,Lensflare,SkyBox and texture blending were used to show the shine of atmosphere,sunshine,and the background of space.  相似文献   

15.
SDG标准测试图及推理引擎论证   总被引:4,自引:0,他引:4  
张贝克  夏涛  吴重光 《系统仿真学报》2003,15(10):1369-1373
应用SDG技术对复杂系统进行安全分析推理,其引擎的性能测试至关重要。我们提出了采用系统标准的SDG测试图,对引擎进行测试。论述了测试所需的规模和指标,并针对应用领域特点,通过改变节点与支路规模、状态、关联关系、排列等因素,提出了一整套针对安全问题的SDG标准测试图。在此基础上,我们提出了极端与平均的性能测试方法。并运用SDG测试图对我们开发的SDG引擎进行完备性和运算能力的测试,效果达到实用水平。最后,我们对测试过程中暴露的问题,提出改进措施。  相似文献   

16.
许多程序模型是以数学或逻辑为基础设计并分析的,但程序模型的实现首先是个物理系统,它依物理规律,而非数学或逻辑规则活动.但人们习惯于用状态序列对并列程序模型的语义作数学处理.一旦偏序的状态空间用交叉的方法全序化,并用于论证程序性质,误导就在所难免.所谓误导,指的是与实际运行的偏差,借助于Petri网,可以将它们暴露出来.其实偏差的出现与Petri网的基本现象冲突(conflicct)、冲撞(contact)、并发(concurrency)和混惑(confusion)相关.本文用Petri网分析误导的情况.  相似文献   

17.
1. Introduction The services industry provides services notgoods (Hughes and Mitchell et al., 1993). Thisindustry is moving towards globalization(Kathawala and Abdou, 2003). In 1870 theservice sector employed slightly more than 20%of the U.S.…  相似文献   

18.
The general theory of the ANP enables one to deal with the benefits, opportunities, costs, and risks (the BOCR merits) of a decision, by introducing the notion of negative priorities for C and R along with the rating (not comparison) of the top priority alternative synthesized for each of the four merits in terms of strategic criteria to enable one to combine the four B, O, C, and R values of each alternative into a single outcome. Strategic criteria are very basic criteria individuals and groups use to assess whether they should make any of the many decisions they face in their daily operations. They do not depend on any particular decision for their priorities but are assessed in terms of the goals and values of the individual or organization. Synthesis is made with two formulas, one multiplicative and one additive subtractive that can give rise to negative overall priorities. This paper summarizes and illustrates basic complex decisions involving several control criteria under each of the BOCR merits. Thomas L. Saaty holds the Chair of University Professor, Katz Graduate School of Business, University of Pittsburgh, Pittsburgh, PA, and obtained his Ph.D. in mathematics from Yale University. Before that he was a professor at the Wharton School of the University of Pennsylvania for ten years. Prior to that he spent seven years at the Arms Control and Disarmament Agency in the State Department in Washington, DC, that carried out the arms reduction negotiations with the Soviets in Geneva. His current research interests include decision-making, planning, conflict resolution and synthesis in the brain. As a result of his search for an effective means to deal with weapons tradeoffs at the Disarmament Agency and, more generally, with decision-making and resource allocation, Professor Saaty developed The Analytic Hierarchy Process (AHP) and its generalization to dependence and feedback, the Analytic Network Process (ANP). He is co-developer of the software Expert Choice and of the software Super Decisions for decisions with dependence and feedback. He has authored or co-authored twelve books on the AHP/ANP. Professor Saaty has also written a number of other books that embrace a variety of topics, including Modern Nonlinear Equations, Nonlinear Mathematics, Graph Theory, The Four Color Problem, Behavioral Mathematics, Queuing Theory, Optimization in Integers, Embracing the Future and The Brain: Unraveling the Mystery of How It Works. His most recent book is Creative Thinking, Problem Solving & Decision Making. The book is a rich collection of ideas, incorporating research by a growing body of researchers and practitioners, profiles of creative people, projects and products, theory, philosophy, physics and metaphysics...all explained with a liberal dose of humor. He has published more than 300 referred articles in a wide variety of professional journals. He has been on the editorial boards of Mathematical Reviews, Operations Research, Naval Research Logistics Quarterly, Mathematical and Computer Modeling, Socio-Economic Planning Sciences, Applied Mathematics Letters, and several others. He also served as consultant to many corporations and government.  相似文献   

19.
对于变质性产品的销售,批发商为了减少变质带来的损失以及缩短流通时间,通常会在两种不同营销策略(给予顾客延期支付策略增加市场订购积极性或者采取延期交货策略减少变质损失)中做选择或者采取集成策略.但在实际操作中,如何在这两种营销策略中作出最佳选择是批发商需要考虑的问题.本文分别构建基于延期支付和延期交货的变质性产品库存决策模型,通过对两个库存模型进行分析,给出了最优策略.两个决策模型的最优策略对比结果发现:在其他参数给定的前提下,当产品的售价与进价比偏低时,批发商适合采取延期支付策略;反之,采取延期交货策略.最后利用数值算例分析了相关参数扰动对最优策略的影响,并提出了针对批发商合理制定运营策略的建议.  相似文献   

20.
针对复杂瞬变的多用户多队列多数据中心云计算环境中作业调度困难的问题,提出一种基于深度强化学习的作业调度方法.建立了云作业调度系统模型及其数学模型,并建立了由传输时间、等待时间和执行时间三部分构成的优化目标.基于深度强化学习设计了作业调度算法,给出了算法的状态空间、动作空间和奖赏函数.设计与开发了云作业仿真调度器,完成作...  相似文献   

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