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面向对象的战斗机飞行仿真建模初探 总被引:8,自引:3,他引:5
由于现代战斗机系统的复杂性和仿真任务的多样性,使得传统软件设计方法设计的飞行仿真软件的可重用性很低。综合运用面向对象技术和模块化设计思想,研究了战斗机飞行仿真的建模方法,设计了具有较好可重用性、可用在其它机型的飞行仿真中的最低限度飞行仿真对象。仿真试验证明所提出的面向对象的战斗机飞行仿真建模方法的可行性和高效性。 相似文献
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面向对象的FMS仿真软件重用研究 总被引:6,自引:0,他引:6
本文就面向对象FMS仿真软件的重用进行了深入的研究,建立了FMS仿真的对象类库,利用该类库开发了面向对象的FMS仿真软件。提出了基于FMS仿真软件直接重用的控制软件开发新方法,研制了叶片FMS控制系统仿真器,成功地实现了面向对象仿真软件直接重用于控制系统 相似文献
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虚拟现实技术为产品开发带来了全新的人机界面和强大的功能,虚拟环境将虚拟现实技术与产品的设计、装配和分析紧密地结合在一起。但目前大多数面向产品开发的虚拟环境存在着通用性和可重用性等问题。本文给出了一个虚拟装配环境软件体系结构,该体系结构基于统一建模语言UML和离散事件系统形式化描述体系DEVS思想,采用面向对象、可重用技术对该系统进行了分析设计,实现了软件体系结构的可扩展性、可重用性和易维护性等。 相似文献
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基于Agent的建模与仿真设计模式及软件框架 总被引:1,自引:9,他引:1
提出了一种基于Agent的建模与仿真设计模式——ABMS设计模式,阐述了ABMS设计模式的主要内容。该模式的提出有利于在建模与仿真领域以及软件开发界之间建立关于ABMS的对话联系与交流。然后设计了一种包含仿真服务模型和Agent仿真模型的ABMS分布仿真软件框架,该框架将最大限度实现仿真重用,并将支持大规模的基于Agent的复杂系统的分布仿真,包括军事对抗以及空间作战系统的仿真。该框架部分借鉴了HLA的思想,其中的ServerAgent提供底层的通用仿真服务。 相似文献
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Tad Goguen Frantz 《Systemic Practice and Action Research》1995,8(3):289-306
Idealized systems design (ISD) is defined as a process of disciplined inquiry that enables a system's users to discover the values that most inspire their involvement in the system and then to jump conceptually outside of existing reality to imagine what that system could or should be in light of those values and unconstrained by practical reality. When a fanciful but appealing idea is reached, one which represents an optimum resolution to the needs which have brought or will bring the system into existence, users bring that idea into contact with practical reality and design a system to bring it to life. Costs, benefits, limitations, requirements, and promises of ISD are discussed in light of the author's involvement with 80–85 ISD inquiries. 相似文献
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This paper describes in short a new approach to the solution of a practical design problem. The procedures for the approach are based on the use of a systems methodology. The main topics present the development of a project from the external assignment through detailed algorithms of systems modeling to the identification of the solution system. 相似文献
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This paper examines the intersection of work focused on user-design between Drs. Banathy and Carr-Chellman. Definitions of user-design and evolution of the field are offered along with directions for future research and theory. 相似文献
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In this paper, the essence of design thinking and systems thinking is reviewed, analyzed, and synthesized. Although there are many valuable schools of systems thinking, I focus on both Banathy's and Senge's since there are design spirit embedded in their systems thinking. I attempt to grasp the spirit of Banathy's systems models and the essence of Senge's systems thinking, incorporating them into my design inquiry. I propose adopting an enlightened, transformative design approach in order to enhance the revolution of the public's inner and outer systems through collaborative design engagement. It is expected that by utilizing the transformative design approach, the public or user–designers could gain the necessary skills to envision their own learning, assume responsibility for designing their own learning environments, and systematically reflect upon their habitual thinking and actions. Ultimately, the user-designers would be able to transform their model-driven or theory-driven approaches to systems application into a cultural approach to the cultivation of systems thinking and design thinking. Indeed, design thinking, as well as contemporary systems thinking are two powerful wings to make us fly in the capacious learning world of the 21st century. 相似文献
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MingFen Li 《Systemic Practice and Action Research》2008,21(5):339-358
Marching toward the 21st century, there are not only drastic changes in global economic and political development, but also
in technological advancement and ecological evolution. All of these are intertwined with one another to shape national and
societal development in various areas. In the milieu of education, these changes exert great influence on the way we perceive
learning and instruction, this in turn calls for a paradigm shift in the way we design learning and instruction. Consequently,
calls to critically examine the way we have been designing our learning and instruction have gained more and more attention
in the past decade. Since design could help in realizing our visionary ideals, and transforming these ideals into innumerable
learning and working contexts, we need to probe into how our learning and instruction could be more creatively and powerfully
designed. The author contends that most learners, through the process of critical envision and enaction, could learn to design
their own learning, either independently or collectively, through the cultivation of design capacities. In this paper, the
author first presents the historical analysis of the theoretical foundations of instructional design, and then takes a critical
approach to examining the alternative possibilities of instructional design. Based on the critical perspectives of design,
she develops the critical design inquiry by integrating the richness of contemporary critical thinking into that of systems
thinking and design thinking. To make the critical design inquiry an educational praxis, rather than just another design theory,
the author takes a participatory and collaborative approach to design with a group of adult students. The critical design
approach aims at enlightening the adult learners’ inner systems revolution and enriching the outer learning environments through
collaborative design engagement. In the final section, the author explicates how the confined roles of instructional designers
could be conceptualized through the critical design inquiry. 相似文献
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遗传算法与旋转正交设计的结合应用 总被引:5,自引:0,他引:5
将遗传算法与旋转正交法结合起来 .在对种群进行操作的过程中 ,通过旋转正交法将问题可行域的不同正交子空间的最优个体不断引入到种群中 ,提高遗传算法的搜索效率和稳定性 ,同时有效的避免了多峰情况下经常出现的非成熟收敛现象. 相似文献
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陈灿辉 《系统工程与电子技术》2006,28(5):716-719
针对防空导弹总体设计的内容和特征,特别是其设计过程的动态不确定性,应用并行设计和自适应控制基本原理,提出了自适应并行设计的概念。为了实现该方法并使设计结果完整地表达各方面的种种需求,还提出了广义顾客的概念。应用这些概念,开发了防空导弹总体自校正并行设计方案,并指出了该设计方法的可行性。最后,对防空导弹总体设计中的数据交换问题进行了初步探讨。 相似文献
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并行工程中的任务组织 总被引:25,自引:0,他引:25
利用信息论中的香农熵对信息流进行度量,建立了模糊设计结构矩阵,通过分解和割裂算法对该矩阵进行重构,探讨了串行设计和并行设计过程的收敛性,经过重新组织后的设计过程为并行设计的管理、控制、实施提供了新的策略. 相似文献