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1.
面向对象的战斗机飞行仿真建模初探   总被引:8,自引:3,他引:5  
由于现代战斗机系统的复杂性和仿真任务的多样性,使得传统软件设计方法设计的飞行仿真软件的可重用性很低。综合运用面向对象技术和模块化设计思想,研究了战斗机飞行仿真的建模方法,设计了具有较好可重用性、可用在其它机型的飞行仿真中的最低限度飞行仿真对象。仿真试验证明所提出的面向对象的战斗机飞行仿真建模方法的可行性和高效性。  相似文献   

2.
面向对象的FMS仿真软件重用研究   总被引:6,自引:0,他引:6  
本文就面向对象FMS仿真软件的重用进行了深入的研究,建立了FMS仿真的对象类库,利用该类库开发了面向对象的FMS仿真软件。提出了基于FMS仿真软件直接重用的控制软件开发新方法,研制了叶片FMS控制系统仿真器,成功地实现了面向对象仿真软件直接重用于控制系统  相似文献   

3.
面向对象技术和UML在剧情产生系统中的应用   总被引:3,自引:0,他引:3  
把面向对象技术和UML应用于C3I仿真试验平台的剧情产生系统开发之中,建立了面向对象的剧情产生系统架构。通过使用UML分析与设计剧情产生系统,增强了建模的直观性和易理解性,并使剧情产生系统软件具有软件架构稳定、模型重用性好、用户使用方便、易于并行仿真等优点。  相似文献   

4.
基于Vega的视景驱动软件的分析与设计   总被引:36,自引:5,他引:31  
针对在Windows NT平台上开发基于Vega的视景驱动软件中所遇到的问题,该文从面向对象的软件分析与设计、可复用面向对象的软件技术--设计模式以及Windows的核心机制等诸多方面进行了逐步的分析与设计,并最终给出了一种妥善的通用解决方案。  相似文献   

5.
一种面向对象/基于网络软件开发集成环境   总被引:2,自引:0,他引:2  
论述了一地象/基于网络技术的软件开发集成以及相应的硬件结构。采用微机联网的紧耦合网络拓扑结构、面向对象的框架设计和层次化发层等技术提高系统的仿真的实时性和开发放性。同时,整个开发集成环境易于嵌入已有的成熟软件模块的友好的人一机界面。  相似文献   

6.
莫世锋  李勤  王丹霞  游志胜 《系统仿真学报》2005,17(12):2950-2952,2956
通过对仿真数据划分为控制信息和状态信息,提出了运用RTP/RTCP协议进行仿真数据进行传输。为了提高仿真数据传输与处理的性能,分析和讨论了数据缓冲队列、数据包的组装与校验和网络异常检测等关键问题。结合面向对象的框架技术,运用多线程技术,分别设计和实现出了客户端和服务器端的网络通信构件。通过在某分布式空中交通管制系统仿真平台的实际应用表明,该网络通信构件能够满足分布式仿真的应用需求,并且还具备了可重用性、可扩展性和易用性等特点。  相似文献   

7.
虚拟现实技术为产品开发带来了全新的人机界面和强大的功能,虚拟环境将虚拟现实技术与产品的设计、装配和分析紧密地结合在一起。但目前大多数面向产品开发的虚拟环境存在着通用性和可重用性等问题。本文给出了一个虚拟装配环境软件体系结构,该体系结构基于统一建模语言UML和离散事件系统形式化描述体系DEVS思想,采用面向对象、可重用技术对该系统进行了分析设计,实现了软件体系结构的可扩展性、可重用性和易维护性等。  相似文献   

8.
基于COM的面向实体的建模方法研究   总被引:3,自引:0,他引:3  
郭建蓬  刘湘伟  贾仁耀  郝成民 《系统仿真学报》2004,16(11):2395-2397,2400
针对目前作战仿真模型体系复杂、软件可重用性差等问题,本文通过将COM技术引入到仿真模型的设计与实现中,提出了基于组件技术、面向实体(entity-oriented)的作战仿真模型的设计与实现方法,并给出了应用实例。  相似文献   

9.
基于UML的管道虚拟仿真系统设计   总被引:1,自引:0,他引:1  
基于面向对象开发过程,构造了管道虚拟仿真系统总体框架,建立了管道虚拟仿真应用子系统的需求分析与系统设计UML模型。从管道虚拟仿真系统OOA到OOD阶段,分别体现了软件复用的特点,能够实现在可复用的UML模型基础上进行过程工业的管道虚拟仿真系统开发。模型可重用性好,已得到实际应用验证。  相似文献   

10.
基于Agent的建模与仿真设计模式及软件框架   总被引:1,自引:9,他引:1  
提出了一种基于Agent的建模与仿真设计模式——ABMS设计模式,阐述了ABMS设计模式的主要内容。该模式的提出有利于在建模与仿真领域以及软件开发界之间建立关于ABMS的对话联系与交流。然后设计了一种包含仿真服务模型和Agent仿真模型的ABMS分布仿真软件框架,该框架将最大限度实现仿真重用,并将支持大规模的基于Agent的复杂系统的分布仿真,包括军事对抗以及空间作战系统的仿真。该框架部分借鉴了HLA的思想,其中的ServerAgent提供底层的通用仿真服务。  相似文献   

11.
在给出社会实践管理系统组织化的主要内容,即系统结构和运行设计的基础上,提出了相应的设计原则;同时,按照“为什么做——做什么——如何做”的问题解决思路,将社会实践管理组织化过程分为情景分析、任务设计、功能设计、结构和运行设计、实施设计以及设计评价六个阶段,从而形成了一种较为系统化的社会实践管理系统组织化体系。  相似文献   

12.
Idealized systems design (ISD) is defined as a process of disciplined inquiry that enables a system's users to discover the values that most inspire their involvement in the system and then to jump conceptually outside of existing reality to imagine what that system could or should be in light of those values and unconstrained by practical reality. When a fanciful but appealing idea is reached, one which represents an optimum resolution to the needs which have brought or will bring the system into existence, users bring that idea into contact with practical reality and design a system to bring it to life. Costs, benefits, limitations, requirements, and promises of ISD are discussed in light of the author's involvement with 80–85 ISD inquiries.  相似文献   

13.
This paper describes in short a new approach to the solution of a practical design problem. The procedures for the approach are based on the use of a systems methodology. The main topics present the development of a project from the external assignment through detailed algorithms of systems modeling to the identification of the solution system.  相似文献   

14.
This paper examines the intersection of work focused on user-design between Drs. Banathy and Carr-Chellman. Definitions of user-design and evolution of the field are offered along with directions for future research and theory.  相似文献   

15.
In this paper, the essence of design thinking and systems thinking is reviewed, analyzed, and synthesized. Although there are many valuable schools of systems thinking, I focus on both Banathy's and Senge's since there are design spirit embedded in their systems thinking. I attempt to grasp the spirit of Banathy's systems models and the essence of Senge's systems thinking, incorporating them into my design inquiry. I propose adopting an enlightened, transformative design approach in order to enhance the revolution of the public's inner and outer systems through collaborative design engagement. It is expected that by utilizing the transformative design approach, the public or user–designers could gain the necessary skills to envision their own learning, assume responsibility for designing their own learning environments, and systematically reflect upon their habitual thinking and actions. Ultimately, the user-designers would be able to transform their model-driven or theory-driven approaches to systems application into a cultural approach to the cultivation of systems thinking and design thinking. Indeed, design thinking, as well as contemporary systems thinking are two powerful wings to make us fly in the capacious learning world of the 21st century.  相似文献   

16.
Marching toward the 21st century, there are not only drastic changes in global economic and political development, but also in technological advancement and ecological evolution. All of these are intertwined with one another to shape national and societal development in various areas. In the milieu of education, these changes exert great influence on the way we perceive learning and instruction, this in turn calls for a paradigm shift in the way we design learning and instruction. Consequently, calls to critically examine the way we have been designing our learning and instruction have gained more and more attention in the past decade. Since design could help in realizing our visionary ideals, and transforming these ideals into innumerable learning and working contexts, we need to probe into how our learning and instruction could be more creatively and powerfully designed. The author contends that most learners, through the process of critical envision and enaction, could learn to design their own learning, either independently or collectively, through the cultivation of design capacities. In this paper, the author first presents the historical analysis of the theoretical foundations of instructional design, and then takes a critical approach to examining the alternative possibilities of instructional design. Based on the critical perspectives of design, she develops the critical design inquiry by integrating the richness of contemporary critical thinking into that of systems thinking and design thinking. To make the critical design inquiry an educational praxis, rather than just another design theory, the author takes a participatory and collaborative approach to design with a group of adult students. The critical design approach aims at enlightening the adult learners’ inner systems revolution and enriching the outer learning environments through collaborative design engagement. In the final section, the author explicates how the confined roles of instructional designers could be conceptualized through the critical design inquiry.  相似文献   

17.
设计优化可视化研究综述   总被引:1,自引:0,他引:1  
现代设计优化技术日益复杂,可视化技术的引入对促进优化技术在工程中的普及与应用,提高设计质量与优化效率具有重要意义.首先分析了设计优化中存在的未知因素多、求解不透明,优化效率低、结果分析不直观等问题,阐述了设计优化可视化概念,综述了国内外研究现状及发展趋势,建立了设计优化可视化功能框架,分析了设计优化可视化系统实现的技术难点,论述了综合应用多种可视化方法,多角度解决问题的技术策略.  相似文献   

18.
遗传算法与旋转正交设计的结合应用   总被引:5,自引:0,他引:5  
将遗传算法与旋转正交法结合起来 .在对种群进行操作的过程中 ,通过旋转正交法将问题可行域的不同正交子空间的最优个体不断引入到种群中 ,提高遗传算法的搜索效率和稳定性 ,同时有效的避免了多峰情况下经常出现的非成熟收敛现象.  相似文献   

19.
针对防空导弹总体设计的内容和特征,特别是其设计过程的动态不确定性,应用并行设计和自适应控制基本原理,提出了自适应并行设计的概念。为了实现该方法并使设计结果完整地表达各方面的种种需求,还提出了广义顾客的概念。应用这些概念,开发了防空导弹总体自校正并行设计方案,并指出了该设计方法的可行性。最后,对防空导弹总体设计中的数据交换问题进行了初步探讨。  相似文献   

20.
并行工程中的任务组织   总被引:25,自引:0,他引:25  
利用信息论中的香农熵对信息流进行度量,建立了模糊设计结构矩阵,通过分解和割裂算法对该矩阵进行重构,探讨了串行设计和并行设计过程的收敛性,经过重新组织后的设计过程为并行设计的管理、控制、实施提供了新的策略.  相似文献   

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